Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

Commander / EDH VorelNailo

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"It's the Holiday season" —Dec. 26, 2020

After several months of playtesting the deck, I have made some tweaks to the list and primer.

  • More card-draw. We need constant access to answers, and our curve is so low that we can empty our hand by turn 4 or 5. Refilling and emptying, refilling and emptying our hand onto the battlefield is a component of our mid-game strategy (read the Strategy section of the primer for more info) , so Coastal Piracy joins Bident of Thassa and Reconnaissance Mission.

  • More no-max-hand-size cards Spellbook, Thought Vessel. Because of added card-dra pieces, it is not uncommon to have 10 or 20 cards in hand at a time. Due to our low mana curve, we do not want to have to triage our resources, and would prefer to just keep them all.

  • More reanimation pieces. Reanimate and Animate Dead join the reanimation portion of the deck, and will help to pull out an early powerhouse or a game-winning fattie (I'm looking at you, Preators).

VorelNailo says... #1

wgoms, thank you for your continued interest in the deck! Yes, as soon as I get one, Maddening Cacophony will find a slot. Maybe replacing Undercity Plague, which has given a spotty performance.

Kindred Dominance and Kindred Discovery have been on my list for a time when I have excess cash - as this is a paper list, it follows paper prices *sigh.

As far as rogues from Zendikar Rising:

November 25, 2020 noon