The deck is meant to be very aggressive, keeping a low mana curve to quickly fill the board with creatures.

At the same time, the plan is to defend the board state using flash to cast creatures in the opponents' end step to avoid board wipes and keep mana open for counters / interaction.

Card draw and graveyard recursion with Flashback and Disturb are supposed to make sure the deck does not run out of gas. Spells that allow to discard help the deck putting Disturb cards in the graveyard to use them as Auras.

Since the deck is meant to be aggressive, I'm running no board wipes and fewer mana rocks than I normally would.

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91% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

43 - 0 Rares

29 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Angel 4/4 W, Copy Clone, Elemental 4/4 UR, Elephant 3-3 G, Illusion */* U, Manifest 2/2 C, Spirit 1/1 W, Spirit 4/4 W, Monarch Emblem
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