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Mill Yourself... Now!

Commander / EDH UB (Dimir)

joeyjoe876


This is my Araumi of the Dead Tide Combo Deck. The deck seeks to mill itself on turns 1, 2, and 3, ideally run Araumi out on turn 4 or 5, and activate Araumi on the following turns. Eventually, you will accrue a critical mass of card draw/mill that you will be able to pull off one of the deck's three combos. The biggest strength of this deck is its ability to quickly fill its graveyard and combo seemingly out of nowhere. Once you learn all the different lines, you'll be suprised by how frequently you can find a win. The deck technically does not require Araumi to function, but activating Araumi early and frequently generates so much value that your odds of winning will go up dramatically. The biggest weakness of this deck is that, especially with a bad draw, it tends to be quite durdly for the first six or so turns. This means that if one or more of your opponents go off too early, you will almost certainly die or find your combo disrupted. This deck runs quite a bit of interaction, but this is not a control deck, and at most you might be able to cripple one player before one of the other two players begin to threaten lethal.

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58% Casual

42% Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

24 - 0 Rares

24 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 3.20
Tokens Ape 3/3 G, Copy Clone, Elemental 4/4 UR, Morph 2/2 C, Treasure
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