Idea is to use burn cards that cost 1 mana and bring higher damage value. That said, the burn MVPs are the Grenade, Abandon and Galvanic.

Update 26th Oct: Conclusions tests in the "testing area" (I can't play against other players...):

  • The "artifact splash" for the Galvanic Blast sounds to be enough, honestly... Majority of the games I can have 3 or more artifacts.

  • The Wager is not a bad draw spell. Majority of the times, I have an empty hand, so the Wager is not stuck.

  • Usually I have several Goblins in the field (again, without playing against other players), so I took out 2 Bolts and placed 2 War Strikes, to see how it works (can be a good burn card...).

  • I feel sometimes that the "fuel" ends too fast... My hand becomes empty very easily... any suggestion? Maybe more draw (but which)?

Update 27th Oct: Conclusions tests in the "testing area" (I can't play against other players...):

  • Happens that in the starting hand I have only a Springleaf Drum, making me to mulligan. Indeed, between the Drum and another artifact land, makes no big difference in the speed, because I need to pay for the Drum, slowing me down. So, replaced the Drums for the Bridges.

  • Happens that sometimes I have several Goblins in the table. Added 2 Bushwhacker to use them to attack (replacing the worst burn spell here, the Bolt).

Thanks for the comments/feedbacks.

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Casual

98% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 1.44
Tokens Copy Clone, Goblin 1/1 R, Treasure
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