Based on my friends deck "Dargo, Combo Hell", which is a first attempt at a cEDH deck helmed by Dargo, the Shipwrecker and using his mana reduction to cast him an infinite number of times. I offered to take a look at the deck and playtest it a bit- you know, since I'm most likely addicted to deckbuilding.. This is mainly my workspace for tuning and modifying the deack while keeping the original build intact in a separate decklist.

Below will follow my chaotic thought process, so feel free to ignore it - but if you yourself have a good suggestion for the direction to take this deck, then please share it and help me help my friend!

There are some things I'm allready playing around with and things that I am changing. I've cut the Worldgorger Dragon combo and most of the minor graveyard synergies that enabled it, while not really supporting it enough. I've also cut the Palinchron package with High Tide and Bubbling Muck since the deck does not efficiently land ramp, and these cards do way to little for us in the early game. Instead I think our focus should be maximizing the assembly chance for any of our three remaining combos by making us go through our deck faster and increasing the number of tutors. The decks theme of gaining value from sacrificing creatures also required us to increase the creature count - but perhaps we should decrease it again and remove the cards like Culling the Weak and Infernal Plunge that need the creatures. Doing so would leave more room for increased interaction, which the deck currently is lacking in, and would point us more clearly towards deeper artifact synnergies.

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Casual

94% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

47 - 0 Rares

18 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 1.77
Tokens Clue, Copy Clone, Crab, Goblin 1/1 R, Treasure
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