Glittering Company

Modern JacobAGrossman

SCORE: 278 | 334 COMMENTS | 47021 VIEWS | IN 102 FOLDERS


Won't stay as Utter End —March 15, 2016

Utter End is just a placeholder for Anguished Unmaking, whenever that gets a link. And 2 Abrupt Decays coming into the MB. Can't be completely non-interactive except for Glittering Wish, or the game gets too close. Plus, Eternal Witnessfoil is just too cute. I have to have things in my graveyard, and I typically waste the whole turn playing it and getting the card back, not really having an impact on the game. Abrupt Decay costs less, hits harder, and helps control/win the game much more effectively I feel.

JacobAGrossman says... #1

I still can't believe how every Chord deck I'm seeing in modern right now still looks the same. People still run the deck like there's a Pod in it. All I see are mana dorks to get the Pod out on turn two, a bunch of creatures with enter the battlefield abilities cause Pod puts them in play, and a bunch of creatures or spells to bring creatures back, because Pod sacs them to work. People keep the deck exactly the same, but take Pod out, and pretend it's a tournament winner. This makes no sense to me. There is no Pod, no more need for dorks or for graveyard return. I have 8 disruption instead of dork or return, to destroy my opponents early turns or to remove their hate, to ensure I get the turn 3 or 4 win from the infinite combo, not a bunch of value creatures and Birds.

February 9, 2016 12:34 p.m.

Oddyst says... #2

You have a point.Sometimes,there's no need for Birds of Paradise or Noble Hierarch.

February 9, 2016 4:28 p.m.

JacobAGrossman says... #3

Alright, been a while, this deck's still kicking ass in it's current form. The only question is if there's anything from Oath to add in. I like the idea of Matter Reshaper, DomRedhawk, but it has to die in order to be used, so can just be Path to Exiled or Vapor Snagged, or just chump blocked. Oath of Nissa seems intriguing, though, with the ability to grab lands as well as creatures. And only costing 1 mana, like Ancient Stirrings or Commune with Nature. Any thoughts?

March 11, 2016 11:27 a.m.

JacobAGrossman says... #4

Massively positive playtesting results for Oath of Nissa. It allows me to filter past multiples of creatures and grab a land, and only costing 1 mana allows me to also get off at least an Inquisition of Kozilek or a Thoughtseize as well. And since a huge part of the deck is to overwhelm the opponent with massive amounts of multiples instead of little distractions like Voice of Resurgence or whatever, filtering past multiples for just 1 mana is huge.

March 11, 2016 12:08 p.m.

DomRedhawk says... #5

I completely agree. Scrap Matter Reshaper, Oath of Nissa is for this deck what Ancient Stirrings is for Tron. I'd be tempted to play as many as possible, and am struggling to decide if it's better than Chord of Calling for finding the combo. It gives you more reliability in comboing off earlier, but Chord can search the deck for a specific piece. You're probably right playing 2 of each. However, you can probably drop the Summoner's Pact for the 4th Collected Company now, especially as you're playing multiple copies of your green creatures.

March 11, 2016 2:19 p.m.

JacobAGrossman says... #6

I agree with everything you just said, DomRedhawk, solid to see that you appreciate the card as well. It doesn't fully replace Chord tho, as you noted, just because Chord of Calling both searches the whole library and puts it directly in play, although is much more mana intensive, of course. And Summoner's Pact is just too gangster. The amount of pure shennanigans I'm able to get away with is unreal. From searching for Eternal Witness for a surprise from beyond the grave, to a waiting for the opponent to finish their turn to be able to pop a creature in and win the game. Definitely not worth running more than one of, but man is it a fantastic one-drop. Oh and yeah, Oath of Nissa is also good to keep at just 2 because I don't have any planeswalkers, and because it can potentially put something I need on the bottom at the wrong time, although is extremely rare that I couldn't make something happen with one of the three cards. Also notable about the card is you don't have to reveal what you pick up, which is super dope.

March 11, 2016 4:17 p.m.

DomRedhawk says... #7

Waiting for them to finish their turn to pop a creature in with Summoner's Pact? It only tutors the creature to your hand, not the field dude. Unless I'm missing something here.

Aha didn't even clock that you don't have to reveal the card you keep with Oath of Nissa, that's so good xD.

March 11, 2016 4:33 p.m.

JacobAGrossman says... #8

Oh yeah, sorry, thought of something else, my b. Meant something like if you had two of the creatures in play, you could sneak the third one into play for just the mana cost of the creature, 2 or 3, and not have to worry about paying the 4 on the next turn. Pretty known tricks, nothing new or exciting, just a dope-ass card for fetching Melira, Sylvok Outcast, Eternal Witness, and/or Kitchen Finks to win the game. Just more sneakiness, like Oath's non-revealing nonsense. Wish I could be more sneaky with Glittering Wish, but it's sorceriness prevents true sneakiness for things like Guttural Response.

March 11, 2016 4:47 p.m.

DomRedhawk says... #9

Mmm sure, it's still a good piece of tech for a 1 of.

Leyline of Anticipation perhaps?.....I'm mostly joking.

March 11, 2016 4:55 p.m.