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Mayael the Anima - Naya EDH

Commander / EDH

mercenary767


This is a power 5+ Naya midrange/control deck. Your priority is to get Mayael on the board one turn before you will have 6 mana. You want to mulligan to find: Birds of Paradise, Sol Ring, Rampant Growth, Cultivate, Harrow, Skyshroud Elf, etc. (mana ramping), combined with 3 or 4 lands (even 5 lands is acceptable). Your first turns are spent dropping tapped-on-entrance lands and casting the ramp cards as efficiently as possible. Be sure to leave open mana for protection and control spells/abilities as you play through your mana curve (ie. Spearbreaker's indestructibility, Asceticism's regenerate, Plow & Path, etc.) It is essential to play defensively as to protect your few, yet powerful creatures to preserve your board presence. However, make sure to play offense when you can. You are trying to build card advantage through use of Mayael's ability. Stockpile your cards drawn in draw step for the late game (post board clears, obstacles, etc.) and use Mayael liberally. Do not be tempted to slam down power cards in your hand if you have the option to use Mayael & are not in immediate heavy danger. The odds are in your favor for there being at least one power 5 or greater creature to put directly into the field. This chance is improved if you mulligan &/or drawn well and have thinned your deck with the Cultivate, Rampant Growth, Harrow, Nature's Lore, Farseek, etc. (those five cards alone thin your deck 7 lands - making Mayael's activation much more reliable).

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

42 - 0 Rares

14 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.51
Tokens Beast 3/3 G, Beast 8/8 RGW, Eldrazi Spawn 0/1 C, Elephant 3-3 G, Plant 0/1 G, Saproling 1/1 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 5/5 G w/ Trample
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