Sideboard


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Superfriends for the Ages backed up by some of the most efficient low-cmc Legends!

Greetings stranger, and welcome to the Planeswalker version of Jodah's plan to unite the Multiverse in diplomancy through submission xD - The Strat: Get ever increasing cumulative benefits off ramp, draw & removal from Walkers while "Cascading" into well-curved/synergetic Legends that cover a swiss-army approach to abilities.

"Get to the Popper" quickly with assists increasing Walker Ult likelihood OR slam home with an ever-increasing 1-sided Coat of Arms; your opponents will be stuck between that rock, and a hard place. ;)

Let the battle of tempo & pressure begin! 8)

Alters:

Vampiric tutor - Batman

Demonic Tutor - Joker & Harley Quinn

Ashling the Pilgrim = Spend your excess to build it up, the Proliferate helps & Jodah (or Dihada) saves your Heroes.

Atraxa, Praetors' Voice = Staple Walker assist, and quite possibly the best beater in the deck outside Trample.

Displacer Kitten = Most of our Friends have some of the Best "-" abilities out there, so multiple uses can be devastating.

Carth the Lion = Speaking of "-" abilities; keep them around for even more + accel towards pops quicker AND replace them as icing!

Esika, God of the Tree   = Swing fat + defend all your Friends, AND save mana for more Spellsling. Free spells to boot after a 5cmc Cascade!

General Ferrous Rokiric = High count of multicolor + Cascading = quite a lot of statues for surprise go-wide.

Kutzil, Malamet Exemplar = SO much value for 3cmc; 1/2 Grand Abolisher + extra draw off hits from any Legendary.

Muldrotha, the Gravetide = Those who play her know how powerful it is to have instant access to a limited Yawgmoth's Will every turn... one of the greatest threats out there mid-to-late game.

Hajar, Loyal Bodyguard = Much like a Kenrith deck, every King needs his bodyguard, especially if he saves his ranks from a grim fate EVERY turn with Muldrotha.

Skrelv, Defector Mite = Generating all the threat? What better way to dodge removal AND smash in with your greatest body, than with a Legendary Mother of Runes (& the Toxic is great for all the deck's Proliferate).

Pramikon, Sky Rampart = Nothing aggravates a fellow aggro deck like saying "Nope" to their ability to kill your Walkers. xD

Ragavan, Nimble Pilferer = Of all the 1-drop Legends, there's none that garner as much attention as the monkey; especially if he's beefy & gets you a Mox Amber too!

Reki, the History of Kamigawa = Easier to cascade into than Jhoira or Shanid, he'll keep the wheel of slinging fueled better than anything!

Jhoira, Weatherlight Captain = Always have a plan within a plan, especially if it nets you additional draws from artifacts.

Shanid, Sleepers' Scourge = The deck's 2nd best Lord effect, giving the field evasion while netting our 3rd "cast = Draw" trigger.

Rona, Herald of Invasion   = Speaking of loot-draw, Rona is the best choice, filling the yard for a Primevals' bomb AND becomes the most vicious beater, stealing a card from your opponent should they even try to block.

Sisay, Weatherlight Captain = Easy-mode activate... unanswered? How should we finish? see "True Combos"

The Peregrine Dynamo = Another Rings of Brighthearth, albeit 1 use per turn, but can target Triggered abilities & nets a cascade.

Uro, Titan of Nature's Wrath = Our other mythological monstrosity to escape from Hades. Both are great Triggers to copy too!

Vorinclex, Monstrous Raider = Give your Doubling Season a cascade trigger and screw over opponents' plans; at top curve, he's well worth it since many of the Walkers will instantly win the game when he sticks.

Ajani, the Greathearted = Buff your Heroes AND Friends at the same time + save defenders for everyone's protection.

Dack Fayden = Stealing early ramp, nabbing a key piece, and just filling the yard nearly as good as Rona (Primevals', Titans & Kethis love).

Dihada, Binder of Wills = Net all the extra mana on that yard fill + save your most important piece, then boardwipe and keep it going.

Nahiri, the Harbinger = Early loot for the lands (+setup yard returns) + Exile as a response with a quickly growing healthpool to survive, or Ult early with potential win!

Kaya the Inexorable = Worried about your most valuable Heroes?... Not anymore! She'll save it (anything but "tuck") while creating a decent blocker. To back that up comes the best form of spot removal, plus an Emblem that guarantees you'll be in the game, even after our next Friend has done his deed.

Ugin, the Spirit Dragon = When all else fails, and the prospect of survival seems grim... snatch it back with the Savior of Tarkir!

Minsc & Boo, Timeless Heroes = "Go for the eyes Boo!" When you're rocking the biggest Hamster outside Voltron, people get scared... Especially when its pulling double the threat from a good hit + Fling that draws as good as it gives! (this thing will single-handedly win matches in our Legacy Cube =O)

Nicol Bolas, Dragon-God = A backup to all abilities you've generated, equally good hand-pressure, and a DEVASTATING ult... there's a reason they call him the "Scourge of the Multiverse".

Nicol Bolas, the Ravager   = Turning a bad situation worse, you've got a utility boss waiting in the winds with all you could ask for: Draw, Removal, Rez and put a player on ice!

Teferi, Master of Time = A constant annoyance to anyone out to slay Walkers! Warranted too, since I've seen him pop Turn 4... and its on the record that Time Stretch will end games. ;)

Oko, Thief of Crowns = Of course HE's here... Friends don't let Friends drive without a little Deer Hunting. xD (Jodah's field will eat them all day!)

Tamiyo, Compleated Sage = She's got a recorded backup of any threat that gets answered, with a nice defense option & spellslinging assist book to boot!

Tamiyo, Field Researcher = Decent draw machine when your plan is to beat face, and can keep threats at bay with the best of them.

Teferi, Hero of Dominaria = Straight forward control; Draw + leave answer mana open, "tuck" a threat, and an Ult that becomes VERY hard to win through!

Teferi, Time Raveler = Don't have to worry about getting countered or fogged, when they can't counter or fog. ;)

Teferi, Who Slows the Sunset = Deceptively unassuming guy who always seems to look like: "I ramp a little and draw a little, there's bigger threats to concern yourself with"... when he actually generates as many Infinite routes as Tezzeret! (ex. Bloom Tender + Chainveil)

Tezzeret the Seeker = THE toolbox of toolbox Walkers! Any assist at all means a sudden Chainveil is in play with him alive to untap it AND whatever ramp you can grab. He's got you covered: Compass, Silent Arbiter, Rings, Peregrine Dynamo, Ichormoon... the list can be phenomenal!

Valki, God of Lies   = As if his 2cmc side wasn't enough, preventing the worst baddies from coming in, our Loki's a real menace of the table; quickly taking over any plans & generating serious value! not a bad threat answer either

Venser, the Sojourner = My favorite character from the old days, is also one of the most staple cards for Superfriends. A true all-time Lead Assist champ that will restore the most hobbled of Walkers, redo ETB triggers, and outright KILL an opponent if you've gone with the Hero strat.

Vivien, Monsters' Advocate = When you're 1/2 Aggro 1/2 Walkers, it pays to have a few that assist both. Casting Jodah & getting any number of powerful creatures to help the strat can shift the balance immediately (plus extra spells off the top/checking before cracking a fetch ain't bad either).

Vronos, Masked Inquisitor = A Walkers' Walker, with every tool to keep them safe + generate threat from mana rocks later game when they've served their purpose.

Vraska, Betrayal's Sting = Proliferate + Phyrexian Arena + removal that checks even the hardiest of bodies (looking at you Blightsteel Colossus / Ulamog, the Infinite Gyre) & a nasty alt-wincon that any Superfriends connoisseur would scoop up!

The Shocklands form a Panorama: Steam Ventsaltered - Sacred Foundryaltered - Godless Shrinealtered - Overgrown Tombaltered - Breeding Poolaltered - Hallowed Fountainaltered - Temple Gardenaltered - Stomping Groundaltered - Blood Cryptaltered - Watery Gravealtered

https://www.youtube.com/watch?v=QD-_SvbrV6I

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