[WIP]
Marwyn 1.0 updated to Theros Beyond Death
1.0 Decklist
1x Arbor Elf
1x Asceticism
1x Beast Whisperer
1x Boreal Druid
1x Cavern of Souls
1x Crashing Drawbridge
1x Darksteel Plate
1x Elvish Archdruid
1x Elvish Harbinger
1x Elvish Mystic
1x Elvish Visionary
1x Emerald Medallion
1x Ezuri, Renegade Leader
1x Fauna Shaman
1x Force of Vigor
17x Forest
1x Freyalise, Llanowar's Fury
1x Fyndhorn Elves
1x Genesis Wave
1x Growing Rites of Itlimoc
1x Guardian Project
1x Hammer of Nazahn
1x Hardened Scales
1x Heroic Intervention
1x Homeward Path
1x Hour of Promise
1x Hydra's Growth
1x Immaculate Magistrate
1x Imperious Perfect
1x Inventors' Fair
1x Ivy Lane Denizen
1x Joraga Warcaller
1x Karn's Bastion
1x Kindred Summons
1x Lightning Greaves
1x Lignify
1x Llanowar Elves
1x Lys Alana Huntmaster
1x Malachite Talisman
1x Marwyn, the Nurturer CMDR
1x Monstrous Onslaught
1x Mosswort Bridge
1x Myriad Landscape
1x Nykthos, Shrine to Nyx
1x Nylea's Intervention
1x Nyxbloom Ancient
1x Opal Palace
1x Oracle of Mul Daya
1x Oran-Rief, the Vastwood
1x Overwhelming Stampede
1x Path of Ancestry
1x Priest of Titania
1x Reclamation Sage
1x Reliquary Tower
1x Return of the Wildspeaker
1x Rhonas's Monument
1x Ring of Three Wishes
1x Rishkar's Expertise
1x Rishkar, Peema Renegade
1x Rogue's Passage
1x Seeker of Skybreak
1x Selvala, Heart of the Wilds
1x Sensei's Divining Top
1x Shamanic Revelation
1x Sol Ring
1x Song of the Dryads
1x Soul's Majesty
1x Staff of Domination
1x Swiftfoot Boots
1x Sword of the Paruns
1x Sylvan Library
1x Temur Sabertooth
1x The Great Henge
1x Thespian's Stage
1x Thousand-Year Elixir
1x Timberwatch Elf
1x Triumph of the Hordes
1x Umbral Mantle
1x Vivien Reid
1x Wellwisher
1x Wirewood Lodge
1x Wirewood Symbiote
1x Wood Elves
1x Zendikar Resurgent
The goal of the deck is to get enough counters on Marwyn to go infinite or close enough that it serves the same purpose with various untap outlets, and funnel the mana into an outlet that allows the elves to overrun your opponents with either combat damage, commander damage or infect counters. This deck will often have Marwyn out by turn 2, almost always by turn 3, and the combos will assume that Marwyn is in play and available to tap for mana. The deck has several ways to achieve infinite mana, remember however that if you do not have an outlet ready for use, playing you infinity combo without an outlet ready will only open you up to being focused, as such, we want to keep the combo in hand until we need it and instead try to draw into an outlet.
Marwyn, the Nurturer + Umbral Mantle - Infinite
This combo requires Marwyn to have a power of 3 and 3 open mana. 3 pays for the Umbral mantle cast cost, 0 to equip on Marwyn, Marwyn taps for 3 mana which is used to untap her and give her +2/+2 until the end of the turn resulting in more and more mana and power for Marwyn for each untap.
Marwyn, the Nurturer + Sword of the Paruns - Infinite
This combo requires Marwyn to have a power of 2 and 7 open mana. 4 pays for the Sword of the Paruns cast cost, 3 to equip on Marwyn, Marwyn taps for 4 since she is getting the buff from being tapped generating a net gain of 1 mana with each untap.
Marwyn, the Nurturer + Staff of Domination - Infinite
This combo requires Marwyn to have a power of 5 and 3 open mana. 3 pays for the Staff of Domination, Marwyn taps for 5, 3 untaps Marwyn, 1 untaps the staff resulting in a net gain of 1 mana with each untap. This combo will win the game provided that one one stops you since it gives you infinite life, taps all enemy creatures and allows you to draw your deck which includes several win conditions.
Marwyn, the Nurturer + Temur Sabertooth + Wirewood Symbiote + any elf with cmc less than Marwyns power+4 - Infinite
This combo requires Marwyn to have 4 power more than the cmc of an elf already on the battlefield and 5 open mana. 4 Mana pays for Temur and 1 mana pays for the the Symbiote. Marwyn taps for 4 more than an elf already in play, the Symbiote untaps Marwyn by flickering the other elf in play, Marwyn's mana pays for its recast floating 4, Temur flickers the Symbiote for 2 mana and 1 mana recasts the Symbiote leaving a net gain of 1 mana and allowing the combo to unfold again.
The Symbiote can only untap once per turn with the return of an elf other than Marwyn, but we get around this restriction by flickering it back to our hand with Temur Sabertooth, as it can then use its untap ability again once played.
Interestingly this combo allows for the recasting of enter the battlefield effects in creatures, of which this deck runs basic land ramp, tutoring an elf to library top, card draw, artifact or enchantment removal and +1/+1 counter on two creatures. Additionally, many enchants and Marwyn herself proc from creatures entering the battlefield.
Marwyn, the Nurturer + Malachite Talisman
This combo is less reliable the lower Marwyn's power is and more reliable the higher it is. If Marwyn has a power of 4 she can tap for 4 mana and cast any 1 cmc green spell while leaving 3 mana open to untap herself, so the more mana Marwyn taps for, the higher cmc green spells she can cast continuously. This combo is very strong, as it is very likely that being able to cast so many green spells "for free" will result in massive card draw and drawing into a win condition.
Replacement commanders
Redundancy is important if Marwyn is being focused into the ground, therefore the deck runs the following cards as replacements for Marwyn in case she is forced from the battlefield before you can get protection for her down.
Elvish Archdruid, taps for mana for each elf you control.
Priest of Titania, taps for mana for each elf on the battlefield.
Selvala, Heart of the Wilds, by paying 1 green taps for as much mana as the greatest power among creatures you control.
Mana outlets
Once you have infinite or large amounts of mana available these outlets let you spend it to overwhelm opponents.
Ezuri, Renegade leader - Infinite
Per 5 mana he can give +3/+3 and trample until end of turn without tapping.
Joraga Warcaller - Infinite
Per 2 mana he is multikicked with he gets a +1/+1 counter and he permanently grants other elves +1/+1 for each of those counters on him. With the Temur Sabertooth or the Wirewood Symbiote he can be flickered and recast for the multikicker if you have access to some mana early on but reach infinite later.
Staff of Domination - Infinite
The staff allows for multiple uses for infinite mana and is most powerful combo with Marwyn in the entire deck. If these two cards are allowed to interact infinitely you win the game.
Genesis Wave
This allows for all permanents in the deck to be put onto the battlefield, which should be more than enoogh to win, but be careful not to draw more cards than are left in your deck or you will mill yourself out.
Win Conditions