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Idea is to give out tokens to goad, then get in combat damage on opponents without killing too many of their creatures as collateral. A lot of the cards here have a "jack of all trades, master of none" thing going.

Blind Obedience, Thalia, Heretic Cathar & Kinjalli's Sunwing help by making sure gifted tokens can't block on the turn they're created. The first two will also hopefully slow down enemy ramp.

Cards like Curse of Opulence and Sidar Kondo of Jamuraa help take advantage of token gifting.

Giver of Runes obviously provides both resilience and evasion.

Green Sun's Zenith can obviously fetch everything from X=0 Dryad Arbor to X=8 Craterhoof Behemoth. Nothing from Ramp, Swarming, Token Gifting, or Resilience though.

Elspeth, Sun's Champion's ultimate and Luminous Broodmoth are in conflict, but I doubt you'll have both out very often. Also note that creatures buffed by Elspeth, Knight-Errant will be vulnerable to e.g. Pongify until EoT. (At least it doesn't last as long as Vivien, Champion of the Wilds's buff.)

When attacking someone, after blockers have been declared, you can cast Benevolent Offering and give the defending player the tokens; they'll be unable to block you and will be goaded.

Tokens created by Skyknight Vanguard can be sent to attack any opponent, not just the one the Skyknight is going for. Also, note that they can bypass pillow fort cards that only care about declaring attackers, e.g. Propaganda. (

Similarly, the creatures triggering Legion Loyalist's ability don't have to attack the same player, so you can send the fragile gobo at e.g. the opponent with just tokens while the rest head for more dangerous waters.

The deck doesn't take much advantage of Marisi's first ability, but you can at least cast Instants during combat without having to worry about counterspells. (Watch out for Willbenders and the like though.) (Honestly, I'd prefer Marisi just having menace instead.)

As Marisi himself will be attacking plenty, commander damage is a viable killcon. The deck has a few ways of bumping his power so that he can get in a 3KO or 2KO (or even a 1KO when the stars are right). Inkmoth Nexus can play a similar role (in addition to just being a good backup player combat source).

Hushbringer is in conflict with some other cards (7 by my count, including Skullclamp and Craterhoof Behemoth). Still, I think it inconveniences other decks much more than this one, and you can decide when to bring it out. (Besides, sooner or later someone will be fed up and hit it with removal, so it's unlikely to get in too much of your way.) Note that it will nullify Varchild, Betrayer of Kjeldor if she leaves by dying, but not Ravenous Slime or the various token-making removal spells like Mogg Infestation, since they don't use "when" or "whenever" wording.

Soltari Visionary's ability is triggered by any kind of damage to any player, so if someone e.g. casts Rakdos Charm, it will try to destroy one of your things.

While your best bet for casting The Great Henge in decent time is probably Marisi or maybe Ravenous Slime/Champion of Lambholt, Varchild's War-Riders can on rare occasions grow big enough using rampage (it last post-combat until EoT after all). Regardless, don't forget about external power boosts like Elspeth, Knight-Errant or Equipment either.

Creatures stolen with Insurrection will not be goaded when you deal combat damage to their owners.

Gahiji, Honored One & Sidar Kondo of Jamuraa unfortunately don't play nice together. (Unless <= 0 power creatures are involved, like Kobolds. Or Char-Rumbler.)

Since the deck is fairly reliant on its commander being out, I'm using Sanctum of Eternity as an answer to enchantment-based interaction (e.g. Song of the Dryads & Treachery) and indefinite non-enchantment stealing (e.g. Gilded Drake).

The deck has a bit of removal (8 cards by my count plus Sunforger). However, if there's a problematic permanent you currently can't deal with, then you can hopefully politically convince an opponent to get rid of it for you since the owner of that permanent is probably being exempt from your goading fun.

Creatures you goad will not be able to attack enemy planeswalkers (or your own for that matter, unless you're down to 1v1).

Relevant reading: (Note that if an opponent wants to attack with a creature you goaded and the other two opponents have Ghostly Prison or similar, they can attack you and your PWs with that creature.)

Meta hate cards in the maybeboard worth considering: Titania's Song (and Opalescence), Angel of Jubilation and Linvala, Keeper of Silence (extra funny with Living Plane). These all increases the number of permanents that are effectively vulnerable to goading (AoJ keeps tokens from just being saced, Linvala keeps dorks from tapping before combat etc.), so I recommend swapping out token gifters for them.

The deck used to have a bunch of 1-2CMC dorks, but they were cut for land tutors due to wrath fears. They're still in the maybeboard if you prefer them.


Inspired by Gahiji: Forever War


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Top Ranked
Date added 10 months
Last updated 2 days

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

57 - 0 Rares

13 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Gold, 1/1 Thopter, 1/1 Elemental, 1/1 Goblin, 3/3 Elephant, 3/3 Centaur, 1/1 Spirit, Monarch, 1/1 Elf Warrior, 1/1 Soldier, 1/1 Survivor, Elspeth
Folders My (Mostly) Finished Stuff, EDH, Marisi Ideas, Decks I Want to Build, References, Inspiration, Goad deck, cool decks, EDH, EDH Decks I Like, See all 13
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