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Mardu First Strike

Standard BRGW

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Aggro first strike. Nothing complicated going on here. Throw down efficient creatures that don't die when they kill stuff. When not interfered with, this deck is quite fast. Ideally by turn 4 we have 3 or 4 dudes already on the board and can then drop Kwende to double their total damage to 20 or more. In practice we have to play around removal a lot. Infernal Scarring can help with this, especially if you're expecting a board wipe. The other purpose of that card is to enable the +1 power on Knight of Grace—otherwise there's just the one playset of black permanents. T3 5/2 KoG is pretty intense. You can also occasionally work it so Scarring ends up on a Stalwart, which is pretty extra with the mentor and all.

Speaking of board wipes, adding Bladebrand or Status to a Chainwhirler drop will take out all of their creatures and leave ours standing. Those instants are also useful for surprise kills of creatures of arbitrary toughness that leave our dude unharmed. Bladebrand in this deck is basically a 2-drop cantrip hard removal spell. Apply liberally.

The build seems to work decently well against meta decks. Haven't really played it enough to be super confident of that but can confirm that it's fun as heck to play.

Danitha might come out—she's overcosted for a 2-power first striker (we get that for 1 with Rigging Runner), and we're aggro enough that we don't super care about lifegain in most matches. Probably a solid sideboard card against mono red if you can make it stick. A likely mainboard replacement would be another Chainwhirler or Judith but I'm out of rare wildcards at the moment—which are also needed to fill out the Dragonskull Summit count. BTW the trick with deathtouch that works with Chainwhirler works on Judith's triggered ability as well.

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Date added 5 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

24 - 0 Rares

25 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.47
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