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Marath, Will of the Wild - Elemental Beast tribal

Commander / EDH Casual Ramp RGW (Naya) Scapeshift Tokens Tribal

TooMuchDew


My son and I are playing in a casual Tribal EDH event on Saturday, April 23, 2016 at Level Up Games in South St Paul, MN. This is one of 4 decks I am planning to bring. I tried to work mostly with cards I already have, but am certainly open to suggestions described within the event rules below. I am trying to steer clear of infinite combos, just hoping for a fun and resilient deck in a creature heavy format. Omnath, Locus of Rage is heart and soul/Co-Commander of this deck. I'm looking at possible addition(s) of Cryptolith Rite, Second Harvest, Traverse the Ulvenwald and Wolf of Devil's Breach once SOI debuts.

Rules for EDH of MN Hybrid-Tribal Event

  1. Commander must be of a minimum two creature types.

  2. Creatures in the deck must share at least one creature type of the commander and cannot be one of the banned tribes.Example: Commander is a Vampire Zombie you may have Vampires, Zombies, and Vampire Zombies in the deck. (Minotaur Zombie would be a valid creature in that deck)

  3. Minimum creature count is 34 including your commander. (Attempt a balance of tribes)

  4. Non-tribal cards that put tokens into play must follow the tribe. Example, if you are running Vampire Ally tribal you could not play a card that put spirit tokens into play, but if a Vampire put bat tokens into play that would be acceptable. Cards that put multiple tokens into play that are of different types are allowable as long as the deck is one of those types.

  5. When an Instant, Sorcery, or Enchantment refers to tribal affiliation it can only be used in the corresponding tribe. Example Bitterblossom, Tribal Enchantment Faerie, this card can only be played in a Faerie tribal deck.

  6. These will be multiplayer games 4+ players.

  7. Mulligan Partial Paris first one is free, then one less each time after.

  8. Standard multiplayer EDH ban list.

  9. Banned Tribes/Creature types: Elves, Wizards, Goblins, Slivers, Shapeshifters

  10. Additional banned cards: Alpha Status , An-Zerrin Ruins , Belbe's Portal, Call to the Kindred, Circle of Solace , Coat of Arms, Cover of Darkness, Descendants' Path, Door of Destinies, Endemic Plague , Engineered Plague , Extinction , Obelisk of Urd, Outbreak , Peer Pressure, Riders of Gavony , Shared Animosity, Shared Triumph, Steely Resolve, Tribal Unity , Tsabo's Decree, Urza's Incubator

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Got to play a 5-player and a 4-player game with Marath, Will of the Wild on Saturday. Game 1 came so close: I was at 14 life with not enough creatures to kill final opponent, he was tapped out at 29 life with enough unblockable creatures to finish me off after my turn. I sacced 3/3 Beast tokens to Evolutionary Leap hoping for a solution: sac/draw Thunderfoot Baloth nope, sac/draw Magmatic Force nope, sac/draw Craterhoof Behemoth awww yesss, aw crap, I'm one mana short to cast… Game 2: A lot of back and forth, am in a crazy board state, going for the win and Grimgrin, Corpse-Born player fires off an overloaded Cyclonic Rift! I had to discard about 7 cards at EOT but re-established next turn and managed to cast/recast Marath at least 6 times before the other 3 players scooped. I definitely wished I would have playtested some before the event to remove some sloppy/slow play. I think I may build a Marath deck not constrained by the rules of this event and let Angry Omnath have his army back.

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Revision 2 See all

(8 years ago)

+1 Cavern of Souls main
+1 Evolutionary Leap main
-1 Garruk Wildspeaker main
-1 Genesis Wave main
+1 Kessig Wolf Run main
-1 Mountain main
+1 Phytotitan main
+1 Primal Growth main
-1 Raging Ravine main
-1 Second Harvest main
-1 Tyrant of Discord main
+1 Zendikar's Roil main
Date added 8 years
Last updated 8 years
Exclude colors UB
Splash colors W
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

47 - 0 Rares

11 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.42
Tokens Beast 3/3 G, Beast 4/4 G, Beast 8/8 RGW, Copy Clone, Elemental 1/1 R w/ Haste, Elemental 2/2 G, Elemental 3/1 R, Elemental 5/3 G, Elemental 5/5 RG, Elemental X/X G, Elemental */* GW, Plant 0/1 G
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