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Make a wish (your only option is TYS)

Commander / EDH Island RUG (Temur) Spellslinger Storm Tokens Tokens

Mecs


Sideboard


Maybeboard

Other (79)


So let's sort this part out first: this deck is not good. I like Thousand-Year Storm (TYS) a lot, this deck lets me play it (at a significant cost). The key gimmik is that TYS is the only permanent in the deck, so Illuna, Apex of Wishes will hit it every time. However, Illuna needs something to mutate onto! Luckily we have a beautiful selection of tokens in this deck, and a few cards that can grab something from an opponent as well. You will really need those creatures, as without the mutate trigger, this deck is dead in the water. For some additional information, Illuna, Apex of Wishes does not return the exiled cards to your deck after. So even when you get the mutate trigger off you will exile, on average, half of your remaining library. The game where TYS was the actual last card in the pile happened way sooner than I expected TBH. If you can get it to happen and you aren't dead yet, congratulations! Now if this is not the first time your opponents have seen this deck (or even if it is depending on the table), you will need to have some (many) counterspells ready to defend the storm, or be ready to storm off on top of the naturalize effects. Thousand-Year Storm only cares about the casts, once that happens the trigger is on the stack. If your opponents run Krosan Grip, or can counter triggered abilities, you never saw this decklist. We do actually have a backup plan, which is commander damage. Yes you read that correctly. Amass armies and fractal tokens get their power from counters, which means if we mutate onto them Illuna gains those stats. Since Illuna comes with built in flying and trample, it's not too unlikely to win like this. If you want this backup strategy to be more reliable, try Body of Research and some red spells for enabling haste. I'm not a coward (update: I'm now a coward) so my list is all in on the completely unreliable strategy. Most cards serve multiple purposes so the categories are more like guidelines of things you need. Interaction is critical as real decks will steamroll this, but we can't put too much focus on it because the whole point is the meme. Most finishers can be used for value and protection as well. You want ramp spells that work on non-basics and come in untapped so they can be used as rituals in the storm turn. Ramp is important because we can run no rocks, but need to be fast so we can do the combo ASAP. Any spell that creates treasure is gas, deck basically doesn't work without them. That's most of it, maybe consider not making this deck and just go play Kalamax, the Stormsire. Thanks for reading!

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95% Casual

Competitive

Date added 3 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

37 - 4 Rares

15 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 2.75
Tokens Beast 3/3 G, Bird 1/1 U, Bird 2/2 U, Copy Clone, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Eldrazi Spawn 0/1 C, Elephant 3/3 G, Forest Dryad 1/1 G, Goblin 1/1 R, Kobolds of Kher Keep 0/1 R, Pest 1/1 BG, Plant 0/1 G, Rat 1/1 B w/ Can't Block, Skeleton 1/1 B, Spider 1/2 G, Spirit 1/1 C, Spirit 1/1 W, The Atropal, Thopter 0/0 C, Treasure, Zombie Army 0/0 B
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