Magic: The RPG (Level Up/Proliferate) *Updated!*

Modern RedmundR2

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Adjustments / Adding lands —June 5, 2018

Removed 1x Steady Progress and 1x Tezzeret's Gambit for 1 Island and 1 Plains. Keeping 1 of for both cards, for flavor.

Sweet deck! I might consider taking out one or two of the Hallowed Fountains and maybe adding in a couple more basic lands for Blood Moon protection. Also, isn't Thrummingbird strictly better than Skyship Plunderer? While it does have one less power, it can add level counters to all of your creatures, instead of just the one and it dies to all of the same stuff anyway. +1!

May 25, 2018 3:10 p.m.

RedmundR2 says... #2

I originally included Thrummingbird, But usually at best you have 1 level-up creature out at a time that youre trying to pump and I was really valuing the extra damage with flying to try and close games. Plus when your level-up creature does get removed, you at least still have 2 power in play. I plan on trying to add Thrummingbird back into this list and see if it helps pay off.

I've considered adding more basics, its something worth testing in the future. A lot of games i've seemingly needed specific colors more often (like for Student of Warfare's level-up or Lighthouse Chronologist's) and then needed some blue up after for a counterspell which is why the amount of non-basics is so high.

May 25, 2018 3:29 p.m. Edited.