Lost and Afraid

Commander / EDH* Grasshoppeh1

SCORE: 2 | 28 COMMENTS | 299 VIEWS


Back to "Basics" —Oct. 11, 2021

I think I'm finally happy with the position of this deck with these changes. Took the deck apart and started rebuilding towards the wincons with all the advice I was given. I cannot tell you how many games, solitaire's and web's I did over the past couple days. Atleast 100+??, 10 games, 15 webs, bunch of solitares?

+1 Chord of Calling, works well with our other token generators, catches opponents by surprise, finds answers, finds pieces to combos. Another tutor is a solid addition.

+1 Crop Rotation, Played wrong this card will hurt your game. Played right with the addition of dark depths recently this is a fantastic card. Hold onto this card use it to find a fetch if you do not have one for your crucibles. If you have thespian or dark depths you can use this at instant speed to find the other combo piece. It can be used to find maze in a pinch. It's more versatile than it seems.

+1 Exploration, it's back with the recent changes and it works!

+1 Kamahl's Will, It's a creature kill card, drop with gaea's for extra mana, if you have lot of lands its a win condition, finally it's an emergency combat trick. Better than you think it is. I find that most time's I running it as a mana generator and a removal.

+1 Rampaging Baloths, earned a spot in the deck with the other additions, this card can be swapped out with any creature in the side board.

+1 Realms Uncharted, Give me Gaea's cradle or die. Give me fetches you don't have a choice. I search for Petrified field, gaea's cradle, thespian stage, dark depths. They either give me a 2 mana 20/20 or give me the cradle.... it's the cradle. I found one it was beneficial to drop all my fetches in the grave also for landfall drops. This is kinda fringe, monitoring this card.

+1 Song of the Dryads is replacing world breaker, comes out after at the cost of replying it, but it's harder to deal with and more versatile. Monitoring this change, but it seems to be doing well right now.

Removal's, removed a bit of top weight and recurrence for some constancy.

-1 Vorinclex, I love it, but it's tool heavy in this edition. I want to eventually run him, but I don't think he matches this variant it might be a different type of azusa.

-1 Wrenn, gives you a couple lands or a creature then sits around milling you,,, great... trading him away while he's still near $40

-1 multiani, powerful, but way to heavy right now. Need to bring down my curve in this deck.

-1 mirrorpool, I love the effect of this land, but it's messed me up to many times on my drops. It's got to go.

-1 Augur of Autumn, after extensive testing I find my self searching for corsair instead. After that I find oracle. This opens up a valuable slot.

-1 Greater good, I want to run this, but I can't get it to go without it getting removed. I'm better off finding into a combo.

-1 Beacon of Creation, I LOVE THIS CARD and it hurts to much to remove it... I must ... keep.. it... NO I'm a good Grasshoppeh1 I know it's been making some creatures then not doing much after... but... bugs... WE... SHALL.. RESIST...

It's striking a good balance in my play group of being able to come out swinging or play a heavy weight. There is other cards I can swap out to the play group over time. I need to see how it behaves long term now.

Profet93 says... #1

I saw your update, nice name! LOL

I definitely think beast within should go back. Something you just need to remove something. I get how you want them to respond to you and not vice versa, but it is one of the most powerful green cards printed IMO because it breaks the color pie.

October 4, 2021 10:15 p.m.

Grasshoppeh1 says... #2

I honestly agree, trying to find out how to fit it. Been playing solitaire all night trying to figure it out. Deck is getting really tight right now Profet93.

Going to take my deck apart in split it up by

  • synergy, seeing what likes to interact with what. See if there is anything hanging.
  • Repeated effects, see if there is any overlap I don't need
  • Types of cards, Which in azusa can be thought as Resource, draw, avoid losing, kill. Then if anything feels out I might take it.

My local playgroup is dictating at this point that Constant Mists is a must right. They've begun playing "Archenemy" against me trying to stop me early.

October 4, 2021 10:42 p.m.

Grasshoppeh1 says... #3

Took about 2 hours, but finally finished any analysis of my deck and maybe board. What I've done is compared every card in my board against my deck and calculated the amount of interactions that card has to "Go off" or to "do something". Just because a card has a low interaction does not mean it's bad, but it helps us pick out what "feels off".

The lists read like the following, What the cards does, how many interactions it has, what it's function in the deck is.

Resource: A card that it's goal is to let me play heavier things more often and thins to make drawing more powerful

Draw: Draws cards, this is very valuable in Azusa. Azusa likes draw more than anything else. Drawing gets you closer to winning the game much faster than thinning with resources

Kill: These cards have some way to win me the game. I will have to eventually go into detail into all of them. They have a known synergy that lets me setup lethal or are lethal.

Prevent: Prevents me from losing the game. Be it killing something, preventing something, etc

???: Does not fit any category, if this is met then the card should be reassessed.

Card Synergy Type

  • Wordly Tutor 24 Tutor
  • Finale of Devastation 24 Tutor
  • Tooth and Nail 24 Tutor
  • Green Sun’s Zenith 23 Tutor
  • Natural Order 22 Tutor
  • Avenger of Zendikar 17 Kill
  • Rishkar’s Expertise 17 Draw
  • Augur of Autumn 17 Resource
  • Courser of Kruphix 17 Resource
  • Oracle of Mul Daya 17 Resource
  • Ramumap Excavator 16 Resource/Kill
  • Ancient Greenwarden 16 Resource/Kill
  • Return of the Wildspeaker 16 Draw
  • Scute Swarm 16 Kill
  • Tireless Tracker 16 Draw
  • Tireless Provision 16 Resource
  • Lotus Cobra 16 Resource
  • Titania, Protector of Argoth 15 Kill
  • Fierce Empath 15 Tutor
  • Garruk, Primal Hunter 15 Draw
  • Azusa, Lost But seeking 14 Resource
  • Woodland Bellower 12 Tutor
  • Crucible of Worlds 11 Resource/Kill
  • Exploration 11 Resource
  • Life From the Loam 10 Resource
  • Sylvan Library 10 Draw
  • Sensei’s Divining Top 10 Draw
  • Rude Awkening 9 Resource/Kill
  • Scapeshift 8 Kill
  • Ulvenwald Hydra 7 Kill
  • Craterhoof Behemoth 7 Kill
  • Akroma’s Memorial 7 Kill
  • Regal Force 7 Draw
  • World Breaker 6 Prevent
  • Shamanic Revelation 6 Draw
  • Sol Ring 6 Resource
  • Nylea’s Intervention 6 Tutor/Kill
  • Sylvan Scrying 6 Tutor/Kill
  • Horn of Greed 6 Draw
  • Greenwarden of murasa 5 Prevent
  • Eternal Witness 5 Prevent
  • Constant Mists 5 Prevent/Kill
  • Vorinclex, Voice of hunger 5 Resource
  • Kozilek, the Great Distortion 5 Draw/Prevent
  • Genesis Wave 5 Kill
  • Bane of Progress 5 Prevent
  • Kozilek, Butcher of Truth 4 Kill/Draw
  • Blightseel Colossus 4 Kill
  • Multani, Yavimaya’s Avatar 4 ???
  • Boundless Realms 4 Resource
  • Beacon of Creation 3 Kill
  • Harmonize 1 Draw
  • Jeweled Lotus 1 Resource
  • Force of Vigor 0 Prevent

Multani, Yavimaya's Avatar with the over changes to the deck feels like it's falling off. It has a good interaction with Greater Good, but getting both of those cards off is unlikely. I also feel that every time I want to grab for an X creature it's hydra. This card is potentially on the chopping block.

Force of Vigor is a great card, but Beast Within might be overall better. It's a repeated effect at this point with the addition of Bane of Progress which it tutor-able in multiple ways.

Jeweled Lotus Feels dead sometimes in this deck. If you draw into it the card is great, but otherwise it's been falling off. Turn 0 Azusa is great in all, but the extra land or creature might be better.

Having trouble finding one more potential cut with this information. Will think about it more.

Card Synergy Type

  • Momentous Fall 14 Draw
  • Earthcraft 14 Resource
  • Greater Good 14 Draw/Prevent
  • Chord of Calling 12 Tutor
  • Wrenn and Seven 8 Resource
  • Mana Crypt 6 Resource
  • Defense of the Heart 5 Tutor
  • Kamahl’s Will 5 Kill/Prevent
  • Realms Uncharted 3 Resource
  • Allosaurus Shepherd 3 Prevent
  • Nissa, Vital Force 3 Resource/Prevent/Draw
  • Void Winnower 2 Kill
  • Beast Within 1 Prevent
  • Song of the Dryads 1 Prevent
  • Concordant Crossroads 1 ???
  • Kenrith's Transformation 0 Prevent
  • Lignify 0 Prevent

Kamahl’s Will is a wincon, a defensive option, amplifier for draw, and has potentially other combo's. Given how many lands I get, this is highly likely.

Earthcraft might become viable with the addition of Kamahl’s Will. Turns my cards doing nothing into resources. Tempted to try this

Momentous Fall I feel like i take it out and put it in a lot, I like the card but the sacing hurts. With the drop of Multi this might feel weaker now. Testing needed.

Greater Good might be a hard add, prevents exile even at the cost of cards. It's an engine otherwise. Testing.

Beast Within is going back, testing a cut to Force of Vigor. Adding versatility at the cost of cheating into play a removal.

TLDR Debating:

-1 Multani, Yavimaya's Avatar

-1 Jeweled Lotus

-1 Force of Vigor

+1 Beast Within

+1 Kamahl’s Will

+1 Earthcraft

+1 Greater Good

+1 Momentous Fall

Testing needed, these are no official changes at this time.

October 5, 2021 11:08 p.m.

Profet93 says... #4

Earth craft + Kamahl's will does not work. Earthcraft untaps basic lands. Just because you make your lands forest, doesn't mean they are basic

October 6, 2021 12:29 a.m.

RyuSama420 says... #5

Profet93: you sure Kamahl’s Will is the card you're thinking of?

October 6, 2021 1:15 a.m.

Profet93 says... #6

What is the interaction you are thinking of between Earthcraft and Kamahl’s Will, I fail to see it. How does it work?

October 6, 2021 1:39 a.m.

RyuSama420 says... #7

Profet93 there isn't one, hence my question.

October 6, 2021 1:53 a.m.

Profet93 says... #8

You mention in a previous comment...

"interactions in the maybe board" "Earthcraft might become viable with the addition of Kamahl’s Will. Turns my cards doing nothing into resources. Tempted to try this"

What resources

October 6, 2021 2:31 a.m.

Grasshoppeh1 says... #9

This is a mistake, there is no interactions here.

Earthcraft has interaction with the following:

This will not work or combo with Kamahl’s Will, yet they are both really powerful cards and should be tested. Apologize for any confusion I will proof read another time if I'm editing late lol

That said all those cards need to be tested and I can only find three solid cuts right now. Taking a look at the role of cards tonight instead of interaction.

October 6, 2021 7:40 a.m.

RyuSama420 says... #10

Profet93: im not the decks creator, therefore i mentioned no interaction.

October 6, 2021 12:19 p.m.

Profet93 says... #11

Got you, I was also commenting late with a nightlight filter on the computer. Makes it harder to see certain things.

October 6, 2021 1:15 p.m.

Grasshoppeh1 says... #12

Confirmed mainboard changes.

-1 Dryad Arbor, combo is nice with the gsz, but searching out a filter, draw, or crucible is always better

+1 War Room, 4 mana, 1 life, draw a card. Feels a lot better than arbor. Trying to keep 20-22 forests since have 20-22 mana means your in a positions to win.

-1 Force of Vigor, I love this card it catches to many people by surprise, but beast within can target creatures + lands

+1 Beast Within, too powerful not to run. It's a black card in green.

Finished grouping cards by role:

Really the only thing that came out from grouping cards is that potentially World Breaker might not be necessary. It would make removal tighter, but open up a spot for other things. We're I don't have the eldrazi lands he's much weaker. I need a second opinion on that.

Other Observations:

Jeweled Lotus still feels like a dead draw I'm debating putting in any of these: Kamahl’s Will, Earthcraft, Greater Good, Momentous Fall. I feel like Jeweled is more likely to cost me the game to help me win it. Card probably works better in other decks. For picking I guess we would have to test what we feel we're missing. Draw, kill, resources.

October 8, 2021 8:25 p.m.

Profet93 says... #13

I personally like worldbreaker, although for a very competitive build, he doesn't fit, depends what you're going for. As previously stated, I like Worldbreaker because it to search for either Kozilek to refill my hand or Ulamog for additional removal. With sanctum, worldbreaker becomes another eldrazi tutor. For me, I dump my hand quickly so I need to restock. Worldbreaker is also nice just to recur over and over again.

I dont think jewled lotus is necessary for this build for the reasons you mentioned before. I would swap it for something more functional

October 8, 2021 9:27 p.m.

Grasshoppeh1 says... #14

I can see that, going to try some experiments at the commander weekend today. Might be difficult to cut worldbreaker without shifting my deck archtype a bit. If I made the deck more about "Going off", the I probably could cut him.

+1 Wrenn and Seven, Going venture into new ground probably neither of us have done. His + digs for azusa lands, his can be used when we draw a bunch of cards to drop 10+ lands, -3 gives us a draw target, ult is meh for us.

+1 Greater Good, Giving it a shot, saves creatures, draws cards, target for worldbreaker / Multiani.

-1 Exploration, feels like its been dead after a couple lands. We have the fetches and crucibles after 5 mana it does not matter as much since we can just play azusa again on turn 4 the latest. We could be drawing another resource instead.

-1 Jeweled Lotus, dead draw feels like it's working against me in this deck.

Worst case we revert this is an experiment. I think you would be interested in the results on wrenn.

Do all the theorcrafting! ¯\_(ツ)_/¯

October 10, 2021 10:34 a.m.