Maybeboard


This deck is a work in progress. Any feedback will be appreciated.

Trying to do the Living End strategy in EDH. This deck is very similar to Modern's Living End. We will cycle a lot of creature cards to fill the graveyard, find a spell with Cascade, play it, cascade into Living End, cast it and bring the cycled (and other creatures in graveyard through other means) creature cards into the battlefield.

If Living End is countered, we can try to reanimate everything with Living Death, the non-free version of Living End. This deck can also recur Living End with cards like Goblin Dark-Dwellers or Loaming Shaman.

Scion of Ur-Dragon have an ability that fills the graveyard with creatures that can be revived with Living End or Living Death. It can also become a copy of the Dragon sent to him for the graveyard and taking benefit from its ability.

Other options of commander for this deck is The First Sliver. Despite having cascade, which synergizes with this deck, the mana value of this Sliver is 5, so we can miss Living End with its cascade. I also think that the possibility of grabbing the right Dragon on right time, filling the graveyard in the process, is better than First Sliver's cascade.

  • Beledros Witherbloom is an awesome Dragon in this deck. We can tutor for it with Scion, float mana from our untapped lands and untap all of them, so we can cast our spells and cycle cards, even put more creatures in our graveyard for a better Living End.

  • Terror of the Peaks is a very powerful (and Dragon) card in this deck. It is a great way of increasing the damage dealt by creatures when all of them enters the battlefield after a Living End.

  • Dragonlord Kolaghan grants all our creatures (e.g. creatures revived with Living End effects) haste, attacking on the same turn they entered the battlefield.

  • Vaevictis Asmadi, the Dire is a way to deal with Rest in Peace or other problematic permanents that can ruin our gameplay.

  • Dragonlord Dromoka doesn't let opponents cast spells on our turn and it's a way of making our Living End uncounterable.

Living End can be countered, milled and we can draw it through the match. If we draw it, we can discard it to some discard effect like Thirst for Knowledge. In our graveyard, we can recast it with Goblin Dark-Dwellers or put it back into our library with Loaming Shaman. This deck has some redundancy with Living Death. I will test two cards to increase redundancy: Herald of the Forgotten and Eerie Ultimatum.

As we can see, even maybe considering Living End as the most important card in our gameplay, we have other options for the reanimation role.

As cyclers, we want to use creature cards with low, generic mana cycling costs. We also use cards with specific mana costs, but they tend to cost . With this deck we want to aggressively cycle cards, so creatures that met the criteria mentioned before are better choices.

Archfiend of Ifnir synergizes well with the cycling and discard theme, wiping the board as we cycle cards, and is one of the best cycling-payoff cards we use.

  • Goblin Dark-Dwellers is a great option to recast a countered (or even resolved many turns before) Living End.

  • Loaming Shaman puts Living End back in our library, making us being able to recast Living End with another Cascade effect. Its effect can also shuffle creatures in opponents' graveyards back into their library, nerfing the negative sides of Living End.

  • Shriekmaw does not cycle itself, but it's a good removal on a stick with its Evoke alternative cost.

  • Zirda, the Dawnwaker is a great way of reducing the cycling costs of our creatures (e.g. creatures with Cycling 2 now have Cycling 1).

  • Attunement is a fun way, not using creatures, of discarding a lot of cards and drawing a lot of cards.

  • Dragon's Hoard is a way of drawing cards instead of cycling cards (which doesn't increase the number of cards in our hand), also acting like a mana fixer.

  • Anguished Unmaking and Beast Within are good removal options. I think that is cool to substitute Beast Within for some spell that exiles the target, 'cause destroying it makes the permanent able to come back with Living End.

  • Dig Through Time and Treasure Cruise are god options to draw a lot of cards and exile some cards that doesn't have a use at all after they reach the graveyard (e.g. fetch lands).

  • Sultai Charm have a lot of versatility with all of its modes. It lets us draw two cards and discard one, which it's a simple but great mode.

  • Bring to Light is another way of casting Living End (that costs zero) from the library. If Living End is in our graveyard, it can cast Living Death or Goblin Dark-Dwellers as well.

  • Cultivate and Kodama's Reach are ramp options in this deck. Maybe I swap one of them for the new Strixhaven card Field Trip.

  • Discovery / Dispersal selects cards and can put some of them in the graveyard with its Surveil mode.

  • Mizzix's Mastery is another way of casting Living End if it's in the graveyard.

  • Ashiok, Dream Render can mill our deck while exiling opponents' graveyards, nerfing the negative sides of Living End cards.

  • Buried Alive is an easy way of picking powerful creatures, putting them into the graveyard and reviving them with Living End. Here are some trio of creatures to choose with this sorcery.

Below, I mention some Scion of the Ur-Dragon sequences that we can execute with this deck. We usually execute these plans on the next turn after Scion is cast and we played a land on our next turn.

  • 1) With Scion's 1st activation, it becomes any Dragon that we want.
  • 2) With Scion's 2nd activation, it becomes a Beledros Witherbloom.
  • 3) We use Beledros's ability to untap all of our lands, floating two mana before it resolves.

If we want to risk a Living End, Living Death or (maybe) Patriarch's Bidding on the same turn.

We also can perform these lines:

Old Gnawbone will connect and generate seven Treasure tokens.

Balefire Dragon clears an opponent's board.

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94% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

39 - 0 Rares

16 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 4.97
Tokens Champion of Wits 4/4 B, Dragon 5/5 R, Emblem Dack Fayden, Food, Pest 1/1 BG, Timeless Dragon 4/4 B, Treasure
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