Interaction (2)

Card Advantage (1)

Masochism (1)

Land (1)

Punishment (1)

Liesa, Shroud of Dusk

This deck was originally Kambal, Consul of Allocation, but once I saw Liesa, I fell in love. An orzhov angel is already super cool, plus she's the missing fourth sister from Innistrad, which is one of my favorite planes. This deck will focus on a staxy/control state to slow your opponents down as you win through a game of attrition. I want to say this deck is around a power level of 8, but power levels are very much up to interpretation.

Liesa, Shroud of Dusk is a 5/5 flying lifelink for 5. That's pretty good. She makes any player lose 2 life when they cast a spell. That's really good, her lifelink mitigates 5 spellcasts on your behalf over 2 turns! You use life to pay for commander tax instead of mana... VALUE LEVELS: ABSURD

In all seriousness, this isn't gonna be winning any games pre T5, but it's a very good commander for the slightly longer games.

The two big upsides (besides her main ability to drain 2) is that she has lifelink, and that you pay commander tax with life. I've found this deters people from wasting removal on her, since she'll be back next turn for the same you used the first time. Cheating mana costs, especially without access to ramp, is always insanely valuable.

This section of cards is dedicated to punishing your opponents for having the audacity to play Magic the Gathering. If there's an action someone can take in the game, you want to punish it. You also punish your opponents if they don't try to interact with you using some more value based cards.

Aura of Silence taxes anyone wanting to play artifacts or enchantments by . It also has removal stapled onto it which is a bonus

Authority of the Consuls has some incidental life gain along with shutting down fast creature strategies

Blind Obedience is similar, but it has extort, and shuts down fast artifact ramp too

Bloodchief Ascension synergizes really well with Liesa, Shroud of Dusk, because if an opponent plays a spell, you get a quest counter. Once stacked, it punishes spellslinger decks and sacrifice heavy decks. It also gains you life

Drannith Magistrate is amazing! Oh you thought you were playing EDH? Nope. You're playing 99 singleton. I've also personally had this shut down graveyard decks, decks like Kess, Dissident Mage storm, and it shuts down cards that cheat spells from libraries, exile, and everywhere but hand! I know people love it for shutting off commanders, but I think it's still underrated

Ghostly Prison is a classic combat tax. It speaks for itself

Grand Abolisher punishes anyone wanting to play stuff or activate stuff on your turn by, well, not letting them

Indulging Patrician synergizes well with Liesa, Shroud of Dusk, more or less guaranteeing your opponents lose 3 life each of your turns

Kambal, Consul of Allocation is a better Liesa, Shroud of Dusk for noncreature spells, as it gains you life

Kunoros, Hound of Athreos is some nice lifegain as well as a hinderance for most things involving cards and the graveyard (notice that it doesn't prevent opponents from returning cards from their graveyard to their hand)

Luminarch Ascension admittedly can put a target on you, but it's a heavy punishment if opponents don't try to deal with it. As you've seen though, you won't let them deal with it for free. Mana sinks are always amazing late game

Painful Quandary has been a pet card of mine for a long time now. I've been trying to find a place where it really fits, and this is that place. It triggers on every cast just like your commander as well!

Sanguine Bond goes infinite with Exquisite Blood and works well by itself, hurting opponents whenever you gain life

Sphere of Safety is another Ghostly Prison that gets better with each enchantments you have (hint: there's 20 of them)

Tainted Remedy punishes lifegain decks (or even incidental lifegain) by making your opponents lose that much life instead

Vito, Thorn of the Dusk Rose punishes your opponents for letting you gain life, which can happen fairly easily in this deck. For instance, Liesa, Shroud of Dusk :)

Vizkopa Guildmage is a global Vito, Thorn of the Dusk Rose effect

Wound Reflection will double any damage any of our opponents take, including from each other. Very good for all of your punishment

This section is dedicated to cards that are really there to mitigate any punishment Liesa, Shroud of Dusk decides to bless upon you (it hurts so good!)

Angel of Destiny basically gives all of your creatures lifelink (though it actually stacks with lifelink) with the added benefit of making an opponent lose if you have 55+ life

Divinity of Pride is a pretty vanilla, but SUPER good lifelinker. Who doesn't like gaining 8 life each turn?

Exquisite Blood works cohesively with the deck in general, with the added bonus of going infinite with a several cards, like Sanguine Bond, Vizkopa Guildmage, and Vito, Thorn of the Dusk Rose

Gray Merchant of Asphodel is a staple in drain, and it works well here

Nighthawk Scavenger is here for easy lifegain and maybe taking out a threat. Having a creature that is usually a 4 or 5/3, or that can get up to an 8/3 is superb for gaining life. How often have you seen a fetch, some artifact or creature cracked for land, and some instants or sorceries in a graveyard before turn 3? Often. Very often.

Serra Ascendant is the ultimate chad T1 play, but is a good source of life at any point in the game

Ok the fun parts are over. Onto the kind of boring (but necessary) parts of the deck.

This is how you refill your hand to keep the pain coming

Bolas's Citadel has extra bone-hurting juice when combined with Liesa, Shroud of Dusk, but it's such a good effect it doesn't matter a whole lot. Also has a good ability to finish off low opponents

Court of Ambition is a fun new monarch card, with added punishment

Court of Grace is a fun new monarch card, with added chump blockers/attackers

Demonic Tutor staple tutor

Enlightened Tutor staple tutor

Mangara, the Diplomat good for dissuading attacks at you, and almost guaranteed to draw a card on your opponent's turns late game

Mirage Mirror is a special kind of card advantage, as it lets us copy (almost) any permanent in play

Necropotence staple card "draw". Will never not be good

Night's Whisper some direct draw

Phyrexian Arena incremental draw over time

Read the Bones some direct draw

Sign in Blood some direct draw

Syphon Mind some direct draw with added bonus of opponent discard. Gets worse with the less opponents you have

Twilight Prophet is a fun card that I love. A Phyrexian Arena that drains your opponents? Yes yes yes yes yes

Vilis, Broker of Blood cast a spell with Liesa, Shroud of Dusk out? Draw 2 cards!

This is how you deal with your opponent's stuff when they aren't dissuaded or straight-up stopped from your taxing effects.

Anguished Unmaking a staple, it can hit any nonland permanent; RIP Avacyn, though you kind of deserved it for what you did to Liesa (

Darksteel Mutation is a handy little tool that removes a creature without actually removing it, preventing any reanimation or recasting or other such nonsense. It's especially good on commanders. Also the bug is cute, and yes I will fight you about it

Despark is a very mana efficient removal spell for high value targets that are cmc or more

Grasp of Fate is 3 Oblivion Rings for the price of one

Imp's Mischief redirect anyone? Unfortunately, only works on spells with one target (I remembered this the hard way when trying to steal a Karn's Temporal Sundering)

Lightning Greaves good for protecting Liesa, Shroud of Dusk as well as giving any lifelinker you have haste

Path to Exile cheap removal with no death trigger

Swords to Plowshares can you tell I have a thing for exile effects?

Teferi's Protection a must-have in any deck that runs white. Only thing it doesn't protect you from is library and hand shenanigans

Toxic Deluge a nice boardwipe that gets around indestructible

Vindicate more removal

Wrath of God is a staple boardwipe that fulfills it's purpose well (Damnation wasn't used because it's about 10x as expensive)

This is the ramp section. Most of it is pretty no-brainer

Arcane Signet is early ramp

Crypt Ghast good early, good late, and has extort. Works extra well with Urborg, Tomb of Yawgmoth

Fellwar Stone is early ramp

Keeper of the Accord a really interesting card that can make chump blockers as well as hypothetically fetch you 3 basic plains per turn rotation

Land Tax the OG Keeper of the Accord

Mind Stone is early ramp

Orzhov Signet is early ramp

Smothering Tithe another staple. Punishes your opponents for drawing cards

Sol Ring is early ramp

Talisman of Hierarchy is early ramp

Wayfarer's Bauble is early ramp

If this deck speaks to you like it did me, please consider upvoting +1 Upvote and leaving any feedback or suggestions you have!


Polluted Bonds -> Mirage Mirror Just too slow of an enchantment for the cost. Doubling our lifelinkers of a control enchantment is far more useful

Isolation Cell -> Wound Reflection I rather just guarantee any life loss instead of giving opponents the choice to pay . It also trigger off life loss from any source, not just me


Merciless Eviction -> Wrath of God A lot of single target exile is already present. Giving up flexibility for a reduction in cost


Drana's Emissary -> Nighthawk Scavenger is an upgrade in pretty much every way, apart from the fact that Nighthawk can't damage all of your opponents on the same turn


Solemn Simulacrum -> exchanging a chump blocker for more early mana


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Top Ranked
Date added 1 Monat
Last updated 10 hours

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

44 - 0 Rares

21 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.02
Tokens 1/1 Soldier, 1/1 Spirit, 4/4 Angel, Treasure, City's Blessing, Monarch
Folders Uncategorized, Uncategorized - Decks i want to have xD, Decks to Try, Favorite Decks, Refs, Primers and Reference
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Revision 19 See all

10 hours ago)

+1 Hushbringer maybe
-1 Solemn Simulacrum main