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Liesa, Shroud of Dusk

Welcome to the #1 Liesa deck on TappedOut! This deck was originally Kambal, Consul of Allocation, but once I saw Liesa I fell in love. An orzhov angel is already super cool, plus she's the missing fourth sister from Innistrad, which is one of my favorite planes. The deck title is a reference both to her lore and the deck's gameplan. From her wiki: "Liesa, Bruna, Gisela, and Sigarda were angelic sisters who pre-existed Avacyn. The four archangel sisters defended humanity: Sigarda, who protected the living, Bruna, who protected the dead, Gisela, who fought monsters, and Liesa, who consorted with them." The masochism part comes from Liesa's two abilities and the more general theme of Orzhov where everyone's pain is your gain.

This deck will focus on a staxy/control state to slow your opponents down as you win through a game of ping and drain. I want to say this deck is around a power level of 8, but power levels are very much up to interpretation.

If you have any suggestions or thoughts, please share them. Now, onto the deck.

Liesa, Shroud of Dusk is a 5/5 flying lifelink for 5. That's pretty good. She makes any player lose 2 life when they cast a spell. That's really good, her lifelink mitigates 5 spellcasts on your behalf over 2 turns! You use life to pay for commander tax instead of mana... VALUE LEVELS: ABSURD

In all seriousness, this isn't gonna be winning any games pre T5, but it's a very good commander for the slightly longer games.

The two big upsides (besides her main ability to drain 2) is that she has lifelink, and that you pay commander tax with life. I've found this deters people from wasting removal on her, since she'll be back next turn for the same you used the first time. Cheating mana costs, especially without access to ramp, is always insanely valuable.

This section of cards is dedicated to punishing your opponents for having the audacity to play Magic the Gathering. If there's an action someone can take in the game, you want to punish it. You also punish your opponents if they don't try to interact with you using some more value based cards.

Aura of Silence taxes anyone wanting to play artifacts or enchantments by . It also has removal stapled onto it which is a bonus

Authority of the Consuls has some incidental life gain along with shutting down fast creature strategies

Blind Obedience is similar, but it has extort, and shuts down fast artifact ramp too

Bloodchief Ascension synergizes really well with Liesa, Shroud of Dusk, because if an opponent plays a spell, you get a quest counter. Once stacked, it punishes spellslinger decks and sacrifice heavy decks. It also gains you life

Drannith Magistrate is amazing! Oh you thought you were playing EDH? Nope. You're playing 99 singleton. I've also personally had this shut down graveyard decks, decks like Kess, Dissident Mage storm, and it shuts down cards that cheat spells from libraries, exile, and everywhere but hand! I know people love it for shutting off commanders, but I think it's still underrated

Erebos, God of the Dead prevents your opponents from gaining life, while having a slew of other useful things stapled on, like indestructible attacking and card draw

Ghostly Prison is a classic combat tax. It speaks for itself

Grand Abolisher punishes anyone wanting to play stuff or activate stuff on your turn by, well, not letting them

Indulging Patrician synergizes well with Liesa, Shroud of Dusk, more or less guaranteeing your opponents lose 3 life each of your turns

Kambal, Consul of Allocation is a better Liesa, Shroud of Dusk for noncreature spells, as it gains you life

Kunoros, Hound of Athreos is some nice lifegain as well as a hinderance for most things involving cards and the graveyard (notice that it doesn't prevent opponents from returning cards from their graveyard to their hand)

Luminarch Ascension admittedly can put a target on you, but it's a heavy punishment if opponents don't try to deal with it. As you've seen though, you won't let them deal with it for free. Mana sinks are always amazing late game

Painful Quandary has been a pet card of mine for a long time now. I've been trying to find a place where it really fits, and this is that place. It triggers on every cast just like your commander as well!

Sanguine Bond goes infinite with Exquisite Blood and works well by itself, hurting opponents whenever you gain life

Sphere of Safety is another Ghostly Prison that gets better with each enchantments you have (hint: there's 20 of them)

Vito, Thorn of the Dusk Rose punishes your opponents for letting you gain life, which can happen fairly easily in this deck. For instance, Liesa, Shroud of Dusk :)

Vizkopa Guildmage is a global Vito, Thorn of the Dusk Rose effect

Wound Reflection will double any damage any of your opponents take, including from each other. Very good for all of your punishment

This section is dedicated to cards that are really there to mitigate any punishment Liesa, Shroud of Dusk decides to bless upon you (it hurts so good!)

Angel of Destiny basically gives all of your creatures lifelink (though it actually stacks with lifelink) with the added benefit of making an opponent lose if you have 55+ life

Archangel of Thune may draw some hate, but if you can make it stick, the returns will be amazing. It's also my favorite non-legendary Angel

Debt to the Deathless is a nice late game finisher, or early game life gain. Always nice to have an spell in the deck

Exquisite Blood works cohesively with the deck in general, with the added bonus of going infinite with a several cards, like Sanguine Bond, Vizkopa Guildmage, and Vito, Thorn of the Dusk Rose

Gray Merchant of Asphodel is a staple in drain, and it works well here

Nighthawk Scavenger is here for easy lifegain and maybe taking out a threat. Having a creature that is usually a 4 or 5/3, or that can get up to an 8/3 is superb for gaining life. How often have you seen a fetch, some artifact or creature cracked for land, and some instants or sorceries in a graveyard before turn 3? Often. Very often.

Resplendent Angel will get you a creature every turn Liesa attacks, and sometimes even on your opponent's turns

Serra Ascendant is the ultimate chad T1 play, but is a good source of life at any point in the game

Ok the fun parts are over. Onto the kind of boring (but necessary) parts of the deck.

This is how you refill your hand to keep the pain coming

Bolas's Citadel has extra bone-hurting juice when combined with Liesa, Shroud of Dusk, but it's such a good effect it doesn't matter a whole lot. Also has a good ability to finish off low opponents

Court of Ambition is a fun new monarch card, with added punishment

Demonic Tutor staple tutor

Enlightened Tutor staple tutor

Mangara, the Diplomat good for dissuading attacks at you, and almost guaranteed to draw a card on your opponent's turns late gam

Necropotence staple card "draw". Will never not be good

Night's Whisper some direct draw

Phyrexian Arena incremental draw over time

Read the Bones some direct draw

Sign in Blood some direct draw

Twilight Prophet is a fun card that I love. A Phyrexian Arena that drains your opponents? Yes yes yes yes yes

Well of Lost Dreams works well with your commander as well as with the many sources of incidental lifegain throughout the deck

This is how you deal with your opponent's stuff when they aren't dissuaded or straight-up stopped from your taxing effects.

Anguished Unmaking a staple, it can hit any nonland permanent; RIP Avacyn, though you kind of deserved it for what you did to Liesa

Damnation is a staple boardwipe, and I'm getting my hands on a copy from the Seb McKinnon Secret Lair (who is one of the best MTG artists, btw)

Darksteel Mutation is a handy little tool that removes a creature without actually removing it, preventing any reanimation or recasting or other such nonsense. It's especially good on commanders. Also the bug is cute, and yes I will fight you about it

Despark is a very mana efficient removal spell for high value targets that are cmc or more

Generous Gift is worth giving an opponent a 3/3 for instant speed universal removal

Grasp of Fate is 3 Oblivion Rings for the price of one

Heliod's Intervention is good removal or lifegain, whichever is needed

Imp's Mischief redirect anyone? Unfortunately, only works on spells with one target (I remembered this the hard way when trying to steal a Karn's Temporal Sundering)

Lightning Greaves good for protecting Liesa, Shroud of Dusk as well as giving any lifelinker you have haste

Path to Exile cheap removal with no death trigger

Swords to Plowshares can you tell I have a thing for exile effects?

Teferi's Protection a must-have in any deck that runs white. Only thing it doesn't protect you from is library and hand shenanigans

Toxic Deluge a nice boardwipe that gets around indestructible

This is the ramp section. Most of it is pretty no-brainer

Arcane Signet is early ramp

Archaeomancer's Map is a white Cultivate that can do work throughout the game

Crypt Ghast good early, good late, and has extort. Works extra well with Urborg, Tomb of Yawgmoth

Fellwar Stone is early ramp

Land Tax the OG Keeper of the Accord

Mind Stone is early ramp

Orzhov Signet is early ramp

Smothering Tithe another staple. Punishes your opponents for drawing cards

Sol Ring is early ramp

Talisman of Hierarchy is early ramp

Tithe super good in the opener in you didn't go first and you cast on opponent's endstep. Pretty decent and cheap ramp in general

If you liked this deck, please consider upvoting +1 Upvote and leaving any feedback or suggestions you have!

November 2020


Polluted Bonds -> Mirage Mirror Just too slow of an enchantment for the cost. Doubling a lifelinker or a control enchantment is far more useful

Isolation Cell -> Wound Reflection I rather just guarantee any life loss instead of giving opponents the choice to pay . It also trigger off life loss from any source, not just me


Merciless Eviction -> Wrath of God A lot of single target exile is already present. Giving up flexibility for a reduction in cost


Drana's Emissary -> Nighthawk Scavenger is an upgrade in pretty much every way, apart from the fact that Nighthawk can't damage all of your opponents on the same turn


Solemn Simulacrum -> Mind Stone exchanging a chump blocker for earlier mana


Vindicate -> Generous Gift instant speed makes up for the fact that you give them a 3/3


Wrath of God -> Damnation because Seb's art is amazing

December 2020


Vilis, Broker of Blood -> Debt to the Deathless because 8 mana can be used for more immediately impactful spells, and I already run a lot of card advantage that works a heck of a lot faster

Divinity of Pride -> Archangel of Thune because AoT won't be neutered if I'm low when I get it out, and after 3 rounds of combat, it becomes more efficient lifegian that DoP (assuming Liesa is my only other source of lifegain). also AoT is my favorite non-legendary Angel

Tainted Remedy -> Erebos, God of the Dead because it ultimately does the same thing, is harder to remove, has card draw, and I have too many unused copies laying around


Court of Grace -> Well of Lost Dreams because CoG was just super underwhelming when I played it. The deck doesn't care about tokens and it also doesn't have the best creature base to defend the monarch. WoLD synergizes a ton with the deck


Mirage Mirror -> Tithe because I wanted more early ramp and I usually want to play other things that hold up a ton of mana for MM

Syphon Mind -> Heliod's Intervention because SM is conditional and I needed more removal

January 2021


Keeper of the Accord -> Resplendent Angel want to spice up the decks initiative. While KotA is a decent card, it doesn't 'wow' me enough.

April 2021


Wayfarer's Bauble -> Archaeomancer's Map more meaningful ramp

Is Gift of Estates worth running? I'll probably have to play test


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