Shout out to the Laboratory Maniacs for the line of play with Divergent Transformations.

Kykar is an interesting commander; while he’s not as powerful an engine as a commander like Urza, Lord High Artificer , he gives Jeskai a viable option as a commander. His ability really rewards players for playing non creature spells; as a result, this deck is really built around being able to interact with our opponents decks, playing artifacts and enchantments to generate card advantage and mana, and then comboing off through artifact Storm.

This deck really has three main combos, which all end in drawing your deck and winning the game from there:

  • Use Jeskai Ascendancy + Banishing Knack / Retraction Helix to bounce a mana positive rock infinitely, creating infinite mana, infinite spirits, and drawing through your entire deck. There are a few ways to win from here. If you manage to find Impact Tremors or Aetherflux Reservoir , sacrifice a few spirits to make the mana to play it, then generate infinite Storm, creating infinite tokens and damage. If that plan somehow is beaten, draw your deck, and if you have the mana, play Jace, Wielder of Mysteries and win the game; if you don’t, play Past in Flames with your whole library in your graveyard, build infinite storm without drawing, and then Grapeshot everyone to death. If all else fails, you can just pump Kykar to an ungodly power level through Jeskai Ascendancy and take out your opponents one by one through Kykar beats, although that that likely will never happen. As a bonus, you can cast cards like Silence and Pact of Negation fairly easily to ensure you can finish out the game, or cast cards like Skullclamp to dog through your deck.

  • Use the Isochron Scepter + Dramatic Reversal combo to generate infinite storm. From here, you can dig through your deck using cards like Jeskai Ascendancy , Skullclamp , Sensei’s Diving Top by tapping it and then activating scepter in response, and our wheels to either draw our deck and Jace win, Aetherflux Reservoir kill, or Grapeshot our opponents to death.

  • Use Divergent Transformations on two of Kykar’s spirits, creating a spirit and finding Elsha of the Infinite and Spellseeker , which finds Enlightened Tutor . You play the tutor to put Sensei’s Diving Top on top of your library, and you can figure out the rest, draw through your deck using Kykar’s spirits to pay the Top’s cost, playing your mana rocks when they’re on top rather than drawing through them with top, and either find and play out the Isochron Scepter combo, a wincon in Impact Tremors, or use cheap mana rocks to play Jace and win the game. Top also works with Mystic Forge to draw out your deck. Note that while this combo does allow you to go off at instant speed, you need at least one white mana post Transformation to cast Enlightened Tutor. If you would rather not have to do this, play out the combo on someone’s end step and then go off on your turn with your mana open to you.

  • Search for Azcanta  : Incredible draw filter, and can really dig through your deck to find the cards you need once it flips

  • Skullclamp : This + infinite storm and tokens lets you draw out your deck to find your wincons

  • Rhystic Study / Mystic Remora : Need I say more?

  • Smothering Tithe : This + all of the deck’s wheels lets us make a ton of mana super fast

  • Boros Charm / Lazotep Plating : Just a small amount of basic protection aside from a ton of counterspells

  • Chance for Glory / Final Fortune / Warrior's Oath : If you’ve run your opponents out of mana, have a ton of spirits now, but no way to finish the game, these cards are super important; that one extra turn lets you swing in with your infinite token army, which can be just what you need to win the game. Also, Chance for Glory and Final Fortune are useful as a last ditch effect to beat a Taking Turns Deck by giving you one last shot to beat them before they win.

  • Narset, Parter of Veils : Really, really good way to shut off an opponent’s engine, and way to lock your opponent’s out with your wheels. At the very least it can help you dig deeper for a wincon.

  • Timetwister and other cards like it are probably very useful for shuffling your creature combo pieces back into your deck.

  • OG Dual Lands are hella expensive, but definitely worth running in a CEDH deck

  • Currently playtesting a version of the deck where Sundial of the Infinite replaces Boros Charm to take infinite turns with Isochron Scepter + Final Fortune + Sundial of the Infinite . Not quite sure if the deck needs a third way to win, but I'm testing it out since I already had two of the three pieces in my list

  • Past in Flames isn’t as effective as I feel it could be sometimes, so might eventually replace it with Rest in Peace , to give us that little bit of protection against Gitrog and Sharuum

  • Might try and find a home for Mandate of Peace and Sevinne's Reclamation , however Mandate is restrictive in terms of interaction and just generally not as good as silence, and Reclamation definitely won’t go in if we make the switch to Rest in Peace

  • Suggestions

    Updates Add

    Elsha of the Infinite is just a strictly better Magus of the Future for this deck; she allows you to combo off at instant speed, provided you can get Sensei’s Top on top of your library through something like Brainstorm by playing any mana rocks you find off of the top of your library and then drawing past lands and interaction with Top, eventually hitting your Isochron Scepter Combo and winning out the game from there. To support this instant speed combo plan, we’re going to try replacing Trinket Mage with Spellseeker, who will fetch up Enlightened Tutor, which can then put the Diving Top on top of our Library, letting us pull off an instant speed combo. This deck is meant to be interactive until it is the perfect time to combo off; instant speed is an incredible boon in this regard, so as long as you have the extra white mana available, this shouldn’t be too much of an issue, however playtesting will show if this is a mistake or not.

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    Top Ranked
    Date added 4 years
    Last updated 4 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    11 - 0 Mythic Rares

    42 - 0 Rares

    18 - 0 Uncommons

    17 - 0 Commons

    Cards 100
    Avg. CMC 2.04
    Tokens Bird 2/2 U, Manifest 2/2 C, Spirit 1/1 W, Treasure, Zombie Army 0/0 B
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