Maybeboard


Welcome to my K'rrik decklist for CEDH

This deck is my own idea of a CEDH build for K'rrik. He has been the a ton of fun as there isn't any other true way of playing CEDH with mono-black. There is Yawgmoth, Mikaeus etc. but nothing that is as powerful and fun to play as than K'rrik!

K'rrik always seemed to be the perfect deck for a fast game winning combo that is all or nothing. Each game is a battle of wits, with or without playing this decklist. However, this deck is even more so. Paying life for spells gives you a massive advantage, but it also is extremely risky.

I have slowly changed this deck since his release and I have finally decided to name this type of K'rrik build. It all ends up being built around one card type: TUTORS.

The game plan for my deck, is to rush as much fast mana/rocks as possible. Slamming down K'rrik as early as I can will make me able to get my combo going, but how can you reliably combo each game with different starting hands? TUTORS

I have put enough tutors that should give you access to at least ONE TUTOR per first few turns. After rushing out K'rrik, my gameplan is to use the one/two tutors I should have by then to either advance my game, or go for the game winning combo. It seems the card that can do both of these is Bolas' Citadel. This one card throws you ahead in every way possible. On top of that, if you do manage to get Citadel out, winning the game shouldn't be too far behind. Assuming you have enough life that is.

With the number of tutors, not only will you eventually be able to get Citadel to start the combo, but the plan is to hit another tutor(or combo piece) off the top of the deck to win. It isn't hard to get K'rrik out early, tutor up Citadel, and hopefully get Citadel on board. From there, hitting another tutor or something like Sensei's Divining Top, should be able to win you the game. With enough life, you can use top to basically pay 1 life to draw a card. Repeat this until you hit Aetherflux or another tutor(to tutor for Aetherflux itself.) The game can go many directions but this seems to be the main way this deck wins. Just incase, I've put other combos in the deck as backups.


As of right now, the decklist is still everchanging. There are some cards I think can be replaced but I am having a hard time deciding/finding replacement cards.

The Maybeboard is mostly with cards I ended up taking out of the deck and just to keep track, I end up moving them to the maybeboard.

I haven't been updating this decklist as much as I should(on tappedout I mean), but I play it so often that I usually have a couple cards that still show here that don't in my decklist.

Any input/ideas would be appreciated.

There are some cards that are in the maybeboard, that I haven't been able to test as much as I want to. If there are cards that you think I should run/know about, please let me know! Even cards that I've shut down in the comments previously like Leshrac's Sigil! LS is a card that I tested early on and never looked back. It just seems to cost way too much life to combo off! Most games I end up winning, have me at 1-10 life when I start my combo. So many games I have ended up coming back and winning, even though I was at 10 life and went down to a single point of life. This decklist is dangerously fun. Seems perfect since this deck is constantly playing with low life totals and using risky plays/strategies.

-----------------Updates Below----------------- I decided that I should try to make a changelog/update section for my records. This will only really be for certain changes. If I am trying some things out, I probably won't put it here or update the decklist unless it is something I feel will stick around.

1/29/2021: I have just updated the decklist to my current version of the deck.

2/14/2021: Decided to remove Barren Moor and Cabal Coffers(at least for now), Boseiju and Buried Ruin are the replacements. Cabal coffers is one of, if not, my favorite card in MTG. As much as I wanted to keep my foil promo of it in the deck, it is just too slow and was only ever helpful in the mid-late game, and that is partially against the strategy here. I want to go fast but I also have backups incase my combo pieces are shut down and the game lingers on. Barren Moor wasn't that bad at all. I just feel like Buried Ruin could turn out better. Boseiju is the card I feel like will really stick around since resolving PITA is important(assuming it isn't redirected to an opponent.)

2/15/2021: Decided to add reanimate back in. Reanimate, Necromancy and Final Parting are now in. Kaya's Ghostform, Gilded Lotus and Arguel's Blood Fast are now out.

5/23/2021: No update. Haven't been playing much. Been testing a few things but nothing minor. Haven't forgotten about this build...and probably won't for a long time. Its my favorite deck and I will always update it when a card shows up that seems like a good fit. Feel free to message me or comment any questions about K'rrik. Even if it doesn't have to do with my deck itself.

7/14/2021: Been feeling worse than normal. No energy to play much anymore. Updating list for some newer cards. Out Vraska's Contempt, Insidious Dreams, Sequestered Stash and Temporal Extortion. In Urza's Saga, Baleful Mastery, Stinging Study, and Dauthi Voidwalker.

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Casual

99% Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

51 - 0 Rares

22 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 2.63
Tokens Construct 0/0 C
Folders Working on this, Good Follows, Cedh ideas, BLACK, This could be fun
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