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My first commander, with pretty much every card ripped off from someone else's Krenko deck because I don't know that much about MtG. Also, every card except the commander is less than a dollar starting out because I don't have that kinda money. Decks I've borrowed from: red rum!!!!!!, Krenkin' Out Infinite Goblins!, krenkos-goblin-storm, Ready the goblin cannon!, horde-of-the-deep, Goblammo!.

This deck is basically about getting as many goblins on the field as possible and running over your opponents, with some direct damage spells in there to make use of late-game mana, especially from Brightstone Ritual and Skirk Prospector. There's one infinite combo in there with Krenko, Mob Boss + Skirk Prospector + Sword of the Paruns , allowing you to have infinite red mana and infinite tokens. Add in Goblin Warchief to give them all haste or Siege-Gang Commander to throw them and you have a win con.

Suggestions

Updates Add

Out: Banefire

In: Hobgoblin Bandit Lord

The bandit lord may take more setup before it starts dealing damage, but it's a goblin, and it doesn't require big mana to deal big damage.

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Casual

81% Competitive

Date added 5 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

27 - 9 Rares

22 - 13 Uncommons

19 - 8 Commons

Cards 100
Avg. CMC 2.94
Tokens Copy Clone, Eldrazi 10/10 C, Goblin 1/1 R, Morph 2/2 C, Treasure, Tuktuk the Returned
Folders Minna's delights, Krenko Kong
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