This deck is a fun way to approach cEDH, especially against people who don't like regular storm. Turns can be short, or excruciatingly long; especially if you have Possibility Storm in play. This deck doesn't necessarily follow standard deterministic lines for winning the game however once the cogs start turning it is pretty hard to lose.

This deck looks to:

  • Get value from duplicating spells, especially if a doubling effect like Veyran, Voice of Duality, or Harmonic Prodigy are in play.
  • Ramp from cards like Storm-Kiln Artist and Tavern Scoundrel.
  • Cast free / mostly-free spells such as Submerge / Mogg Salvage to interact freely through Krark's triggered ability.

Win-Cons:

  • Building up a storm count and casting either Brainfreeze or Grapeshot.
  • Accruing a substantial amount of treasures and beating someone to death with Storm-Kiln artist.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Casual

95% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

43 - 0 Rares

18 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 1.84
Tokens Bird 2/2 U, Treasure
Votes
Ignored suggestions
Shared with
Views