Commander / EDH
SCORE: 110 | 85 COMMENTS | 32079 VIEWS | IN 79 FOLDERS
First 4-Way EDH Battle —March 6, 2015
I've played some 1v1's with my friend before to test decks, but this was the true test of DA KRAJ... And results were spectacular
I started off playing an Enclave Cryptologist and enchanting it with Nature's Chosen. Nobody was paying much attention to me as the one guy played a Sol Ring followed by Crypt Ghast. I was keeping it cool for most of the game, then out came DA KRAJ with his fellow companions Vigean Graftmage, Gyre Sage and Argothian Elder. The one guy attacked me for 19 that turn (I think he figured out my plan, or at least was afraid of the mana ramp I suddenly had), but it was too late. I played Magus of the Candelabra, put a counter on him and then added counters to the Kraj (to pump his Gyre Sage effect). Here's the final words of the battle:
Me: "So now I can tap and untap Experiment Kraj an infinite amount of times. Does everybody understand how?"
3 minutes of silence
Crypt Ghast Guy: "I don't get it"... Crypt Ghast Guy has left the game
Me: "So I'll tap Kraj and untap to draw cards until I get... uhh... Oh here we go, Knacksaw Clique, I exile all of the cards from all of your libraries. Your turn :D"
Everyone concedes, friend dying on the ground laughing
I'm so glad this deck worked in the way I was hoping, so thanks everyone for the awesome suggestions and please tell your friends, because this was an awesome experience!
I am still wrapping my head around this deck but would a card like Thrive be any good here?
March 2, 2015 5:33 p.m.
soggyfatman I think it would cost too much mana, I've considered adding +1+1 counter cards but if I have enough creatures for the combo then it can pretty much work the instant that Experiment Kraj can tap, so I replaced +1+1 counter cards with creatures that work with the combo
March 2, 2015 8:18 p.m.
March 2, 2015 8:23 p.m.
Thanks! I didn't either until I found the card on the gatherer, and it looked like such a weird card that I had to try to make a deck around it
March 2, 2015 8:29 p.m.
My group is not a big fan of infinite combos. However I am going to try and find a way to have Experiment Kraj adapt to the board state and do its best to evolve. Perhaps I'll sprinkle in 1 or 2 infinite combos I just "happen to realize" in a game.
March 3, 2015 6:22 a.m.
Missing the most important untap ability of all, Minamo, School at Water's Edge
March 3, 2015 12:34 p.m.
I originally had it in the deck but it's above my budget range...
March 3, 2015 7:53 p.m.
Just print it out on computer paper and proxy it for now -- it opens up so much more versatility, and so many more combos for Kraj that it screams for inclusion
March 3, 2015 7:59 p.m.
You know what, sure why not I'll add it, either way the deck is pretty budget. My main thing is that usually I don't need that much untap until I am able to go infinite, and this requires me to use up 2 blue mana sources to untap the Kraj (blue is the main colour used for untapping). Nevertheless, it enters untapped so other than the price there's no real reason for me to not put it in
March 3, 2015 8:50 p.m.
Aggroman67 I had it in initially but I realized that the investment needed to put counters on the creatures is far too much, plus I need a lot of coloured mana in this deck for things like casting the Kraj and using his abilities
March 4, 2015 2:20 p.m.
March 5, 2015 6:17 p.m.
Plaxcaster Frogling I'll definitely consider, I chose not to put Vorel of the Hull Clade in because doubling counters in this deck isn't too useful as my goal is to be able to do an infinite combo (which is almost always possible by the time the Kraj is out)