NOTE: due to extremely low performance this deck is being reworked

Introduction:

Darkness does never rest. It swarms over the purity of this world, again, and again. You are at the service of your people and the very world, but you have seen horror too many times. You are not mortal anymore, in what could only be defined as the worst mistake of your life, and guide humanity through his endless war against what used to be the gods you praised. But those gods. Those gods were mere liers. They tried to stop you, oh yes they tried, even when you only wanted the best for your people. Your eternal empire.

But even when you cannot die, you can still suffer. And you suffer so much. So many lifes lost in your cause, so many enemies slaughtered. This war never ends, and does not look that will ever end. Can you bear the weight of all that can be lost? Is it worth to rule eternal over kingdoms that suffer and die because of your fault? Will even be subjects to guide or to protect when this is over?

You finally have it. The ultimate weapon, that will not only destroy your enemy, but everything.- Is it worth to burn the world and rule over its ashes? But is it either fair to lead your people to a war you cannot possibly win, and see them die painfully anyways? You finally have a choice. It's all yours. And it will decide the fate of everything. Time and time again, you have cleansed the land from infection, but it has come back, as the land itself still existed.

This will destroy it. This will destroy everything. Except you, of course, as you rise eternal over mortality- You will be alone, alone and cold in the nothingness of the void. But the suffering will stop. Your people will bleed no more.

You wipe your eyes as you take the weapon. This is for the greater good, you tell to yourself. If my people cannot live in my world, there must be no world to live in. The weapon is hot to the touch. Not even the kami know how many worlds it might have destroyed. How many timelines, reset. How many lifes, put to rest.

You wield it, with the experience the thousands of years of practice you have done in sword fighting. It's heavy. And extremely shiny. You can see the reflection of your old, wrinkled face on it's blade. So many years fighting have turned you into a husk of what you once were.

"Lord Konda, King of ruin", you think. Ironic. You see your own reflection stalking at yourself, smiling.

And the you strike with the sword. With the force of a thousand demons, the ferocity of a million ogres, the elegance that kitsunes would never even dream of having, and the righteusness that only you, Lord Konda, posses, with power comparable only to gods.

And then nothing.

The deck:

This is a rather vorthosian deck that tries to tell the story of an alternate kamiwaga war ending, where peace is not achieved and Konda uses the ancient power of a Worldslayer to end the world itself, since his empire cannot coexist with the Kami. The deck itself is a tribal samurai deck that tries to win with Konda as a voltron commander, which is your only real wincon, to be honest. Samurai are terribly underpowered and overcosted, so the deck tends to be bad by nature: being mono white does not certainly help either. Use this deck if you want to commit seppuku with style in front of your friends, because that's whats going to happen, most likely. Props to you if you manage to get a lockdown with Worldslayer and Konda, but seems unlikely.

Why is Konda, Lord of Eiganjo the commander of the deck?

Because he is the strongest samurai magic has ever made in white, even tho he is pretty weak he has indestructible and vigilance, making him a better blocker than Tajic, Blade of the Legion but worse in almost every other sense. He is basically our wincon, so try to ramp and get him as fast as possible.

The deck's weaknesses:

This deck's weaknesses are blatant and numerous: first of all, we are mono white, so no good ramp or card draw; second, samurais are universally bad; third, a 7 mana voltron commander does not tend to be the best option. But hey, if you are playing this deck to win, you are doing it wrong!

The deck's strenghts:

We can be annoying to control players with our pesky 3/3 commander that survives most boardwipes. But the only real strenght is our ability to not be the target of any player unless provoked. Attacking us will make them feel like kicking a puppy, our deck is harmless. But be ready to become the prime target on the table if you ever manage to cast worldslayer.

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Date added 4 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

30 - 0 Rares

23 - 0 Uncommons

11 - 0 Commons

Cards 95
Avg. CMC 3.32
Tokens 5/5 U Token Creature Dragon Spirit, Clue
Folders Retired decks
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