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Kneel Before Your King | Kenrith the Returned King

Commander / EDH Combo Competitive Five Color Infinite Combo Mill Primer


Semi-Competitive Consultation Sushi Scepter


Kenny give players access to all 5 colors, and among the 5-colored Commanders, Kenrith gives the highest value with all his activated abilities.

In cEDH, Kenrith can be a powerhouse deck even with a fairly high CMC of . In casual play, Kenrith can be a political-focused Commander, a turn cards sideways Commander, a pump-up big dumb creatures Commander, etc. His versatility and (get ready to hear this buzzword a lot!) consistency for both casual and competitive decks are unparalleled. Keep on walking, Golos, The Tireless Pilgrim.

Plus, Kenrith allows players access to red spells, something lacking from Tymna-Thrasios decks that are running rampant in higher levels of play.

Speaking of T&T...

Strictly speaking, Tymna-Thrasios is just a better deck. Does everything Kenrith wants to do but earlier and better, and even with the Flash banning, I do think T+T is a stronger deck. Kenrith's power level didn't necessarily increase with the removal of Flash Hulk piles, but decks that could abuse that win con decreased in power.

Sure, red cards like Dockside Extortionist, Wheel of Fortune, Pyroblast, Red Elemental Blast, Faithless Looting, Gamble, and Vandalblast are great, but most of them offer redundant effects that can be accessed elsewhere with other colors.

Plus, keeping a mana base that has to cater to a color (red) that doesn't offer premium value makes the deck's consistency suffer.

When playing this deck, please make sure everyone is on board with the power level of this deck. While not "truly" cEDH (more on that later), this deck is full of fast (literally instant speed) win conditions, and certain players just do not enjoy playing against that or interacting this way.

Counter magic and degenerate combos can create a lot of salt, so please make sure to have an open and healthy discussion with your playgroup before breaking out this or similar decks.

Also, this deck list or similar Consultation Oracle/Fish Hulk/Dramatic Scepter decks are not new to the format. Greater minds than me, like Shaper Savant, Lerker, and content creators like Playing With Power, Spike Feeders, Casually Competitive, and the Laboratory Maniacs are huge inspirations to me.

Now on the salt...

1) Consultation Oracle: Demonic Consultation + Thassa's Oracle naming anything not in your deck, milling your library and winning through the Oracle ETB trigger; Tainted Pact + Thassa's Oracle can be used in place of Consultation, as this deck does not contain any duplicate lands; Jace, Wielder of Mysteries creates another way to win with Jace's +1 ability (RIP Laboratory Maniac) should that be necessary. Thassa's Oracle is just so good.

2) Dramatic Scepter: Dramatic Reversal + Isochron Scepter imprinted, need at least 3 mana from permanents to infinitely tap and untap Scepter, and with Kenrith, the Returned King out, mill opponent's libraries out to win the game.

3) Bomberman: Auriok Salvagers + Lion's Eye Diamond creates an infinite combo for rainbow colors, allowing you to play Kenny, draw the deck, and win with Oracle or milling out opponents.

4) Dockside Cat: Dockside Extortionist + Temur Sabertooth generates infinite mana with the right amount of artifacts on the table. With 5 artifacts out, Dockside is mana positive to create infinite colored mana with Cat's ability. Very mana intensive combo, and very easy to disrupt so looking to find another combo or considering just cutting Cat for a higher value card. Dockside Extortionist is good on its own, as well.

With Emergence Zone in play, any of these combos can be played at flash speed.

This deck runs heavy on interaction because protecting these combos are a must.

Throwing down a Silence and getting ready to counter with cheap CMC counterspells like Dispel, Flusterstorm, and Pact of Negation will all but guarantee a win.

Laboratory Maniac creates a redundant win con and essentially becomes a "dead card" with the introduction of Thassa's Oracle.

Lab Man has given me many a win, but alas...Oracle is the hot new SO.

To pump up this deck even further, I would add more cEDH staples like Imperial Seal, and the Moxes for a more consistent and faster mana base and access to one of the combos available in the deck.

Excluding all the lands that come in tapped would be beneficial for the speed and consistency of this deck.

The OG dual lands would be obvious additions.

Alas, these little cardboard rectangles cost a lot of money that I don't have yet...

Sideboarding isn't really a thing in EDH, but there are noteworthy exclusions...

This deck does not offer a lot of targeted removal, but heavy on counter magic. If you want to play more casually or your playgroup has a creature-heavy meta, sweepers and targeted removal are a must. Good ol' wrath effects and pinpoint permanent punishment like Damnation, Toxic Deluge, Wrath of God (duh), Chaos Warp, Anguished Unmaking, and Armageddon (for extra salt) are just a few additions to this deck.

I took out Lightning Greaves as they play better in a more casual setting.

If your meta is heavy on graveyard goodies, staple graveyard-hate like Grafdigger's Cage, Leyline of the Void, and Rest in Peace are useful little cards to really make Karador, Meren, and Muldrotha players regret shuffling up. As a Muldrotha player...I weep every time I see those cards in play.

So why doesn't this deck play those cards? Simply put, they don't offer the premium value of the other cards in the 99. This deck is hyper-focused on getting to the combo win conditions quickly and consistently, and these sideboard cards, while useful interaction, do not offer up the same effectiveness as the listed 99.

I will probably be adding Fierce Guardianship and Lore Drakkis to the 99.

Seriously considering Drannith Magistrate, Deflecting Swat, and Deadly Rollick.

I know sideboards aren't present in EDH, but I might add a control-centric sideboard to change some cards out in-between games. With Flash banned, stax and control have the potential to make a resurgence. Might create a full Kenrith Control deck. Control tempo, out-value opponents, and grind until infinite combo pieces.

Or I might just build a new deck around a control specific commander...



59% Casual

41% Competitive

Date added 4 months
Last updated 2 weeks
Key combos

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

59 - 0 Rares

24 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 1.91
Tokens None Treasure, 1/1 Spirit, 1/1 Bird
Folders Mill Deck, Uncategorized
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