Kinnan's Combos are built around the various ways to abuse Kinnan's static mana enhancing ability.

Main Goal of the Deck:

Make infinite mana, sink it into Kinnan's looting ability and repeat until you find Thrasios, Triton Hero, then activate Thrasios infinitely until you find one of your game winning combo lines.

How the Combos Work:

Kinnan, Bonder Prodigy/Basalt Monolith

With Kinnan on board you can tap Basalt for 4 colorless mana. Then you can untap Basalt paying 3. This nets 1 colorless mana each loop and can be done infinitely. This is the main fulcrum of the deck and the majority of combos function around this interaction. The heavy majority of tutors in the deck serve to find Basalt Monolith and get it on board as fast as possible.

Basalt Monolith/Mirage Mirror

With Basalt Monolith fully active and a Mirage Mirror in play, you can stack triggers transforming Mirage Mirror into a copy of a land and then basalt monolith and tap/untap in response to each trigger. This effectively filters infinite colorless mana into colored mana. Either of these artifact combo pieces are easily tutored for by a variety of cards in the decklist. If you have one of them in your hand and a tutor to find the other you can probably go for an attempt at a win.

Basalt Monolith/Thrasios, Triton Hero or Prophet of Distortion

The main line to end the game in the deck. Make infinite colorless mana with Basalt Monolith, sink it into Thrasios'/Prophet's ability. Draw your deck and resolve any of the combos that can end the game. Make sure you play Mirage Mirror during this process to filter the colorless mana into colored mana so you can access every possible game winning line and hold up every protection spell in the deck.

Basalt Monolith/Walking Ballista or Treasure Vault

Basalt Monolith has a few mana sinks in the deck that don't require color filtering. Walking Ballista can sink infinite colorless mana to nuke the table. Treasure Vault can be activated to sink into infinite Treasure Tokens which can then be used as colored mana to win the game through standard Kinnan lines. If you want another option as a colorless mana sink you can consider running Stonework Packbeast for redundancy.

Dramatic Reversal/Isochron Scepter

Imprinting Dramatic Reversal on Isochron Scepter allows you to tap all your nonland mana making permanents. As long as you have access to 3 mana outside of your lands you can activate the Scepter, untap every nonland permanent including the Scepter and make infinite mana. Both pieces are capable of being tutored for.

Finale of Devastation/Craterhoof Behemoth

As long as X is 10 or more on the Finale and you pick Craterhoof Behemoth you're probably going to kill 1 if not all of your opponents depending on how wide your board state is. If you have infinite mana you're going to kill the entire table.

Pemmin's Aura/Freed from the Real/Any mana dork that can produce green and blue mana

Enchant the mana dork with the Aura. With Kinnan out that creature can tap for GG GB or BB. Tap for GB, then pay 1B to untap the creature. Then tap for BB and pay 1B to untap again. This loop nets 1G 1B and can be repeated infinitely. There are no aura tutors in the deck but the mana dork portion can be filled by several different cards and those can be tutored for.

Hullbreaker Horror/ 2 pieces of fast mana

This line is less likely to happen but it does exist. Essentially with Hullbreaker's bounce effect on cast you can repeatedly float mana from your mana rocks, bounce them back to your hands with another cheap rock, recast the rock and float mana from the other rock while bouncing that one back as well. As long as you are making more mana than you are casting on the loop you can make infinite colorless or colored mana depending on which pieces you have. The easiest combo would be Mox Amber and any rock that costs 1 or 0. Be advised if you use Chrome Mox in conjunction for this loop to deny the imprint trigger and just keep using it to bounce the other rock for free.

Rounding Out the Deck:

Notable missing cards due to lack of access include Tropical Island Boseiju, Who Endures Mana Crypt Chain of Vapor Mox Diamond Mox Opal and Fierce Guardianship

The card draw, ramp and interaction portions of the deck all exist to support/enable these combos and protect yourself/your board state until those combos resolve resulting in a win. The majority of this section is heavily tuned but you could consider running more cantrips such as Ponder. There are a few utility pieces such as Gitaxian Probe and Noxious Revival to serve as cheap and reliable interaction/cantrips. Other flexible pieces include Phyrexian Metamorph which can copy your Spellseeker or Trophy Mage to finish tutoring out pieces for combos. Phantasmal Image is another good option for the deck that I didn't have access to. Lands are fairly well put together but there are about 5 sub optimal lands due to lack of access that could be replaced with more fetch lands/Tropical Island/Gaea's Cradle/Boseiju.

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Casual

100% Competitive

Date added 2 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

42 - 0 Rares

19 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.03
Tokens Bird 2/2 U, Construct 0/0 C, Elemental 4/4 UR, Treasure
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