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karametra, god of ramping

Commander / EDH* GW (Selesnya)

Allimath


Maybeboard


A slow, battlecruiser-type aproach to Karametra. You want to ramp her out by turn 4 at the latest (turn 3 is optimal, although hard to do), then develop your board over the following 1-2 turns. There are several big finishers like Behemoth, Elesh Norn and Finale/Tooth and nail to close the game.

Combos: Any two of:Oketra's Monument, Lotus Cobra, Amulet of Vigor, Tiller Engine + Kor Skyfisher / Whitemane Lion gets almost every land out of our deck (and creates that many 1/1s in case of monument) Emeria Shepherd + Sakura-Tribe Elder gets all basic plains out of the deck at instant speed

things to find with threaths undetected:

  • 0 power: genesis hydra
  • 3 power: Shalai and Oketra
  • 4 power: Elesh Norn and Emeria shepherd
  • 5 power: craterhoof, regal force, avenger of zendikar (angel of the ruins in case you need removal)
  • Variable power: multani
  • you can also try to find combo pieces but the nature of the card makes it hard to get them into your hand if your opponents know the combo.

Good tooth and nail/viviene finds:

  • Elesh Norn/Avenger of Zendikar + Craterhoof pretty much closes out games(resolve avenger trigger first)
  • Avenger of Zendikar + Regal Force has you drawing 10+ cards most of the time, allowing to find more finishers or removal if you are uncertain whether you could close the game with the former find

Suggestions are welcome :)

update: bloom tender -> delighted halfling springbloom druid -> nissa, creature green sun's -> invasion of ikoria

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50% Casual

50% Competitive

Date added 2 years
Last updated 9 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

38 - 0 Rares

11 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.27
Tokens Angel Warrior 4/4 W, Cat Beast 2/2 W, Clue, Copy Clone, Food, Insect 1/1 G, Plant 0/1 G, Timeless Witness 4/4 B, Treasure, Warrior 1/1 W w/ Vigilance, Zombie 2/2 B, Zombie Warrior 4/4 B
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