Forging Suns Out of Skulls

Commander / EDH Phaetion

SCORE: 47 | 84 COMMENTS | 25745 VIEWS | IN 26 FOLDERS


Some Big Updates —Dec. 6, 2015

-Aggravated Assault: Really, no one should be surprised. It was too clunky to use, and 5 mana is a lot to leave up.

-Seal of the Guildpact: 5 mana for minimal benefits is never a good thing.

-Chariot of Victory and Whispersilk Cloak: These were removed for better equipment. If one of these had a chance to return, it would be the Cloak.

-Staff of Nin: Slow, expensive, and I need more red spells.

-Seize the Day: This was only worth its weight in Kalemne out.

Like the other version of this deck, I removed some basics, but I dropped the land count to 38, removing 3 mountains and 3 plains.

+Dawn Charm: Utility? Check. Sunforger-able? Check. Catch someone with their underwear down? Oh yeah.

+Stranglehold: It's a good card that hates on some of the more popular cards. Everyone should've known I was going to re-add it some day.

+Ancient Tomb: This allows us to ramp harder. Very good for a deck that has difficulty ramping.

+Arid Mesa and Plateau: No intro needed.

+Homeward Path: We have lots of fatties. People love to steal. This hoses them hard.

+Sword of Fire and Ice: It's more card advantage. With Kalemne's double strike, you'll be dealing 4 damage and drawing 2 cards. Sweet.

+Kusari-Gama: Pseudo-boardwipe if done right. Technically falls under the evasion category, too.

+Elesh Norn, Grand Cenobite: Token decks are a weakness of ours. Lady Gaga here puts them in their place.

+Karmic Guide: Some recursion is always useful. That isn't forgetting that it gives us an experience counter.

+Wheel of Fortune and Reforge the Soul: More and improved card draw!

EDIT: A couple more fixes:

-Volt Charge: Yes, the whole proliferate package is gone now. For 2R, you bolt and get an experience counter. Kalemne does not need much of a boost for her to be threatening, and our equipment can handle that matter.

-Wear / Tear: This felt awkward because, if I were to cast this via Sunforger, I'd only be able to use one side of it. Don't worry, I've added a new way to replicate the effect.

+Chaos Warp: Speak of the devil. This also gets rid of planeswalkers, and indestructible permanents, too.

+Blade of Selves: I'm trying this out, but it looks promising. Will report once I have enough testing with it.