Introduction

Welcome to K-Metra Surge, a surprisingly Interactive Creature-Heavy 7-9 EDH deck. This deck is entirely permanents with the exception of Primal Surge , a 10 cost sorcery that flips the deck. Our goal is to generate Mana, interact with creatures, beat down our opponents, and finish them off with Primal Surge .

First, we will break down the core creature themes of the deck. We have Mana Dorks, Tools, Beaters, Interactions, and Wins.

Mana Dorks

This deck relies heavily on generating Mana quickly. We would like to cast Karametra on turn 3 or 4 for maximum efficiency. Our main Mana dorks are Avacyn's Pilgrim , Elvish Mystic , Joraga Treespeaker , and Sakura-Tribe Elder . Joraga Treespeaker is like a Sol Ring , turn 2 this card can produce 2 green Mana. Turn 1 Forest and Treespeaker, Turn 2 Plains, Level Counter, Turn 3 Land and Karametra. Sakura-Tribe Elder I also consider a Mana dork, because we can sacrifice it turn 2 for an additional land to get ahead. Avacyn's Pilgrim and Elvish Mystic are self-explanatory. These Mana dorks are not only useful in early-game, but they will turn into Rampant Growth s in the late game when we have Karametra in play, and will never be dead cards.

Tools

Tools are creatures in this deck that usually replace effects that instants or sorceries would otherwise provide. Examples of these are Elvish Visionary , Eternal Witness , Acidic Slime , Reclamation Sage , Woodland Bellower , Emeria Shepherd , Spore Frog , Caustic Caterpillar and Sylvan Safekeeper . These cards replace effects like Naturalize and Fog or Eladamri's Call and Harmonize , with the added benefit of being Rampant Growth s when I cast them and trigger Karametra. These cards can be recurred multiple times with Karmic Guide or Emeria Shepherd for extra value as well. In a deck of all permanents, replacing the effects of instants and sorceries is essential in a format like EDH.

Beaters

Beaters in this deck are simple. They're in the deck to beat your opponent to death or to stop opponents from outracing you with aggro strategies. Examples are Avacyn, Angel of Hope , Woodland Bellower , God-Eternal Oketra , and Karametra, God of Harvests herself. These cards all either are big beaters or create beaters, or both. Another recent addition is Scute Swarm , and with the amount of lands we play, if you hold Scute Swarm until turn 5 or 6, you can easily get up to 32 or more Scute Swarms in one turn. While not big on their own, 32 1/1 creatures can stop opponents from swinging wide with their board. Avacyn has the added benefit of giving your creatures indestructible, which synergizes well with 2048 copies of Scute Swarm . Some of our beaters and Interactions fulfill both roles, as they are usually high-power creatures.

Interactions

Interactions in this deck are cards included and used mostly for their interactive purposes. We have Admonition Angel which exiles a permanent every time we Landfall, Angel of Serenity which is 3 Stasis Snare s stapled to one big flying creature. We have cards like Angel of the Dire Hour , a very powerful one-sided boardwipe that can get past Indestructible and net a creature. Planar Guide can flicker our whole board as well, saving it from cards like Damnation or Cyclonic Rift and re-using our ETB's. We can use Felidar Guardian and Restoration Angel to flicker some of our permanents and protect them from threats, or use them together for infinite ETB's. Stonecloaker is one of the most versatile cards in the deck, it can be used on end step to cast several times for Karametra triggers, exiling cards from graveyards in response to cards like Exhume or Dread Return , or you can use it to bounce a creature to your hand to protect it from Murder . I could write an entire primer just on using this deck for interaction.

Wins

Our wins in this deck, in the form of Creatures, are very simple. Elesh Norn, Grand Cenobite , Craterhoof Behemoth , Avenger of Zendikar , and It That Betrays are our most common wins. Elesh Norn pumps our 2048 Scute Swarms into a massive 6000+ power team, drop a Craterhoof and then you're swinging for over 4,200,000 damage. Akroma's Memorial is our main haste enabler.

Non-Creature Spells

Next we will discuss the non-creatures in the deck. Aluren is the star player, allowing us to cast Kor Skyfisher , Whitemane Lion , and Stonecloaker infinite times, grabbing all of our lands. Amulet of Vigor helps out by letting our lands enter untapped, where we can take advantage of the ramp right away. Mirari's Wake increases our total power and toughness while doubling our mana. Survival of the Fittest is a reusable tutor grabbing any creature from our deck at the price of a single green Mana and a creature. Survival is a literal toolbox that can be used to fill your graveyard with creatures to recur them with Emeria Shepherd for massive value. Survival is usually swapped with Fauna Shaman for budget constraints, and Fauna Shaman is fine but lacks the ability to be used multiple times per turn.

Alternate Wins

This deck doesn't always see Primal Surge , so we need more ways to win. Eternal Witness and Trostani, Voice of Selesnya will give us plenty of lifegain. Craterhoof Behemoth , even with just 6 other creatures can be enough to swing for lethal against another player. It That Betrays will slowly collect your opponent's board, and Elesh Norn will protect your creatures while weakening others. Beatdown is the main way to win in this deck, and Commander damage from Karametra is nothing to scoff at either.

Lands

This deck runs mostly fetchable forests and plains. This means a lot of basic lands, and that's okay. Inclusion of faster manabases at the cost of less fetchable lands is not worth the money, as it limits the amount of cast triggers you can use with Karametra. I do include a few utility lands. Winding Canyons gives our creatures flash, Wasteland targets Cabal Coffers , Crystal Vein and Untaidake, the Cloud Keeper are fast lands that help cast Karametra quicker.

The Game

The best opening hand to start with is Lotus Petal / Jeweled Lotus , forest, plains, Joraga Treespeaker , Sol Ring , Avacyn's Pilgrim , and Ranger of Eos . With this hand, with Lotus Petal, you play Karametra turn 2, then get 2 Karametra triggers on turn 3 putting you ahead by 2 lands. Realistically, you can keep any hand with a forest, a plains, and a Mana dork.

Conclusion

Thank you all for taking the time to read this far, I hope this primer has been helpful and informative! Thanks!

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Casual

99% Competitive

Revision 8 See all

(3 years ago)

+1 Dryad Arbor main
-2 Forest main
+1 Heartwood Storyteller main
-1 Plains main
+1 Temple Garden main
-1 Thrashing Brontodon main
+1 Windswept Heath main
Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

32 - 0 Rares

14 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.83
Tokens Beast 3/3 G, Beast 4/4 G, Bird 1/1 W, Copy Clone, Elemental 5/3 G, Golem 3/3 C, Insect 1/1 G, Plant 0/1 G, Zombie Warrior 4/4 B
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