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Just Taking my Praetor for a Walk

Commander / EDH GWUB

toothpaste611


We are a hard control/stax deck looking to leverage the strength of uncontested planewalkers in cedh vs the relatively low concentration of planeswalker removal in the format.

The general strategy is to employ a combination of mana efficient stax pieces (winter orb, static orb, cursed totem, etcetera) to slow down the very early turns, then stick a planeswalker and leverage their repetitive virtual card advantage in a staxed out game paired with later game stax pieces (rule of law, armageddon, humility, etcetera). This plan is augmented by a reasonable counter magic spread and a heavier than average dose of removal (mostly sweepers), but the commander Atraxa can be leveraged as a robust defender to delay the need to employ removal until it has as much value as possible.

Our win conditions fall into two categories. The first is the Consult/Pact plan. Nothing unusual here, we are using one of the most mana and card efficient win cons in a post-hulk metagame to win off of a trigger/replacement effect from Oracle or Jace, Weilder of Mysteries with an empty library. The deck is positioned to take unique advantage of these wins both by heavily restricting opponent interaction via resource denial and because the Jace/consult or pact plan works through our own rule of law effects if spread out between turns. The second is our grind-game plans. Atraxa as a win condition is certainly not plan A, but in a stax heavy grindy game she is certainly capable of eliminating players to open us up to a combo win or, in a sufficiently long game, kill all of our opponents. In addition, our long game has the option of turning several of our planeswalkers, especially Lilianna and Narset, Transcendent, into win conditions via their ultimates, accelerated in some amount by Atraxa.

Our plan C is to pull far enough ahead on resources through Notion Thief, Narset, or Alms Collector paired with Timetwister or Windfall to establish a firm stax lock on our empty (or nearly empty) handed opponents.

Card Explanations Rings of Brighthearth: While slow, this engine is another way to generate a lot of virtual card advantage and break parity under some of our stax pieces, especially rule of law effects. Any virtual card advantage is essential as we are a control deck trading up when possible on resources and lacking card advantage in the command zone.

Trickbind: Oracle is the boogeyman in a post flash metagame, and while this is a somewhat clunkly include, it is a necessary concession to that fact.

Humility/Overburden: Wraths have limited impact in the list for a multiplayer format, so we lean heavily on permanent based anti-creature effects to asymmetrically punish mana dork and tempo decks.

Psychic Surgery: Criminally underplayed tool to punish most if not all cedh decks in a long game or resource war, invalidating top-deck tutors in many circumstances and punishing fetch lands.

Crucible of Worlds: With two funcitional Armageddons, we are looking to lock opponents out of the game with trinisphere etc. while planeswalkers tick up. Not only does Crucible help recover in these instances, it turns the horizon lands into reusable card advantage in the long game.

Deck name is a reference to an absolute banger from Freddy Todd https://www.youtube.com/watch?v=F8i2Qc98_ng

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Casual

93% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

62 - 0 Rares

15 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 2.47
Tokens Elk 3/3 G, Emblem Liliana, the Last Hope, Emblem Narset Transcendent, Emblem Teferi, Hero of Dominaria, Food, Spirit 1/1 C, Zombie 2/2 B
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