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Tasting notes: High threat density, mana efficiency, and greatness at any cost.

Jund has always been just a pile of mana-cheap, dollar-expensive, busted cards. The idea here is to oppress opponents with a bevy of creatures that can win on their own if they aren't answered, backed up by a slew of versatile removal and discard to ensure they can't carry out their plan, with extra card draw to help us keep up in an unfair meta. It's a war of attrition, and we shall never surrender.

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Top Ranked
  • Achieved #40 position overall 1 year ago
  • Achieved #8 position in Modern 1 year ago
  • Achieved #2 position in Modern BRG (Jund) 1 year ago
Date added 2 years
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

18 - 4 Mythic Rares

27 - 6 Rares

8 - 1 Uncommons

4 - 4 Commons

Cards 60
Avg. CMC 1.71
Tokens Construct 0/0 C, Copy Clone, Elemental 1/1 R, Emblem Wrenn and Six, Goblin 1/1 R, Goblin Shaman, Treasure
Folders Mono Red Burn
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