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It's "Tree"son then? (Ashaya Mid-Budget Primer)

Commander / EDH Budget Combo Infinite Combo Mono-Green Ramp Stompy

Rixnane


Maybeboard


Hey guys, as soon as I saw Ashaya, I knew there would be really good potential for her. I made this deck to try to ramp up fast, while locking out some dangerous opponents and keeping yourself safe. After testing irl, I thoroughly enjoyed it, and the deck was fairly consistent.

Do you like ramping fast and smacking opponents with big heavy creatures? Do you like drawing your whole deck? Yeah, me too. Get your commander out quickly, then swing out and retaliate with an unstoppable horde of creatures you cast with your infinite mana. Or you can swing out with 1 creature to each opponent with /, up to you.
Here's a little Stax to keep your opponents off track
- Phyrexian Revoker: Is that a Tasigur, the Golden Fang? I don't think so.
- Kenrith's Transformation Really good way to shut down your opponent's commanders.
- Collector Ouphe Slow down your opponents and shut down artifact decks.
- Scavenging Ooze For some grave hate.
- Autumn's Veil
- Veil of Summer
- Heroic Intervention
- Destiny Spinner Now your opponents can't counter your creatures or draw power enchantments.
- Timber Protector Indestructible creatures? Yes please.
COMBOS:
- Timber Protector + Ashaya, Soul of the Wild = Mass indestructibility for your creatures
- Hope Tender/Ley Weaver/Argothian Elder/Magus of the Candelabra + Ashaya, Soul of the Wild =
- Scryb Ranger/Quirion Ranger/Temur Sabertooth + Ashaya, Soul of the Wild + ETB Draw cards (Ex: Primordial Sage,Guardian Project, etc.) = Infinite Draw
Make sure you have , then you just bounce and cast Scryb or Quirion over and over again to draw out your deck and find an answer.

SYNERGIES:
- Waker of the Wilds: Mainly in here to give your combo piece haste when it comes out, but could also be used as a finisher by pumping up all your creatures with +1/+1 counters.
- Wilderness Reclamation: Essentially untap all your creatures at the end of your turn.
- Yeva, Nature's Herald: Play all your creatures at instant speed. You can play your infinite mana generators right before the start of your turn. - Embodiment of Insight: Play your creatures with your infinite mana and draw power, then give your main creatures haste. Can enable your infinite mana by giving that creature haste when it comes in too.
- Scute Swarm Need I say more?
- Natural Order, Finale of Devastation, Chord of Calling, and Shared Summons all help you find the cards you're looking for, such as your infinite mana generators, or your win cons
- Crashing Drawbridge: Just gives all your creatures haste. If you have this out turn 2 and play your infinite mana generator later, you can start the loop as soon as it comes out. Plus you can untap this when the loop starts, play your finishers, then give all your creatures haste.
- Boompile Boardwipe everyone else since you have all land creatures

- Finale of Devastation + Craterhoof Behemoth/Kamahl, Fist of Krosa and his ability to pump up all your creatures.
Honestly, you can take out one or the other if you want to slot in something else, I just did it for redundancy, in case I do not draw Veil of Summer or Heroic Intervention and one of them gets countered. Kamahl may be the better choice in most cases, just because you can activate his ability infinite times, but I can't bring myself to remove Craterhoof.
- Waker of the Wilds: Mainly in here to give your combo piece haste when it comes out, but could also be used as a finisher by pumping up all your creatures with +1/+1 counters.
-Slotting in cards was difficult and I had to remove some like: Krosan Restorer and Llanowar Druid. Krosan Restorer is a good card in helping you gain that infinite mana, but the Threshold is what made me want to take her out. You won't really be dumping many cards in the grave if you're getting winning by turn 3 or 4. Llanowar Druid on the other hand is a tad too slow to play, having to wait an extra turn to be able to tap and sacrifice her. That's why I played Vitalize and Benefactor's Draught instead.
-There are many other cards that can synergize with this deck, like Rampaging Baloths or Sporemound, but I didn't want to clog up my hand with costly cards. In most cases, I want mana dorks to ramp hard.
Another great option for a mana dork is Birds of Paradise, but I found having more elves helps Priest of Titania and Wirewood Channeler (Elvish Archdruid is one I did not put, because it is in my Selvala deck.)
-Yisan, the Wanderer Bard Can be replaced. He's good if you have him in turn 3 to get out your essential pieces later on, or get more mana dorks. This build is my real life deck, and could be improved with more expensive cards, that I, sadly, do not have on me at the moment. I am willing to take any suggestions to improve the deck though. I hope you all enjoy it!

- 10/1/2020:
I swapped out Autumn's Veil to Elvish Archdruid

- 10/3/2020:
- I swapped out Craterhoof Behemoth irl to Dryad Arbor. This is more of a preference to your playstyle. You can have consistency in case something gets countered, or you can just go with the extra land creature. I have yet to test out how Dryad Arbor does in a real match.
- I swapped out Yeva, Nature's Herald for Shaman of Forgotten Ways. Special thanks to Inkmoth for the suggestion!

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Casual

95% Competitive

Top Ranked
Date added 3 years
Last updated 3 years
Exclude colors WUBR
Splash colors G
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

35 - 0 Rares

18 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.55
Tokens Beast 3/3 G, Copy Clone, Emblem Nissa, Who Shakes the World, Insect 1/1 G, Wurm 6/6 G
Folders Witty Bulger & The Witty Hill Gang
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