Hello,
This is a rotation-proof deck built around the Vecna artifacts
Eye of Vecna
,
Hand of Vecna
and
The Book of Vile Darkness
. The goal of the deck is to play a controlling game where we make use of those individual cards rather than try to rush for the 8/8 zombie token. We only run 2 copies of each of those cards so that we don't over draw them, the 2nd copy can be either a back-up or played once we actually made the 8/8 zombie.
There is still a lot of artifact synergies to help eventually assemble the combo with
Ingenious Smith
and
Oswald Fiddlebender
. Playing a lot of artifacts makes it more likely that
Ingenious Smith
hits something and gives
Oswald Fiddlebender
more options to sacrifice/search. I play
Sphere of Annihilation
for the artifact synergy but it has been performing really well for me so far. It's slow, but it exiles both creatures and planeswalkers, and playing your turn on a clean board without having spent any mana yet feels pretty good too.
Playing a few creatures in the mix makes it so that
Hand of Vecna
can become a serious threat when equipped on anything, especially along with
Poet's Quill
, which shines especially when equipped on the 8/8 token.
Valentin, Dean of the Vein
is mostly just there to be an excellent target for
Hand of Vecna
with his lifelink ability, but the exile on the opponent's dying creatures can be pretty useful too.
The top end are 4 cmc artifacts that can be searched when sacrificing extra vecna artifacts with
Oswald Fiddlebender
.
Cosmos Elixir
helps a lot to off-set the life loss from
Eye of Vecna
or to stay alive in general, and unlike other life gain cards it actually gives you constant card advantage when you have more life than you need (21+).
Lithoform Engine
is a solid performer too in this deck since that majority of the cool things we do comes from triggers, and now we can copy any of them for only 2 mana. All the Vecna artifacts have triggers, double triggers on
Hand of Vecna
can lead to surprisingly devastating turns for example.
I added 1 copy of
Kaya the Inexorable
because she's powerful and makes it so that our
Blood on the Snow
has a chance to bring back something much stronger than our low cmc creatures, even though all of them are still nice to bring back.
Many games are won without assembling all 3 cards, but even if you do have all 3 Vecna cards in play you don't have to turn them into the 8/8 zombie right away. Even if the option is just there to keep your opponent in check because you "could" make it at the end of their turn if they tap out and then win out of nowhere with a
Doomskar
that doesn't kill him, it's already working well for you. Reminds me of the flavor text on
Browbeat
. By all means, if you're playing against mono-red or mono-green, put that thing into play asap and go kick some butts!
Enjoy!