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Hello,

This is a rotation-proof deck built around the Vecna artifacts Eye of Vecna , Hand of Vecna and The Book of Vile Darkness . The goal of the deck is to play a controlling game where we make use of those individual cards rather than try to rush for the 8/8 zombie token. We only run 2 copies of each of those cards so that we don't over draw them, the 2nd copy can be either a back-up or played once we actually made the 8/8 zombie.

There is still a lot of artifact synergies to help eventually assemble the combo with Ingenious Smith and Oswald Fiddlebender . Playing a lot of artifacts makes it more likely that Ingenious Smith hits something and gives Oswald Fiddlebender more options to sacrifice/search. I play Sphere of Annihilation for the artifact synergy but it has been performing really well for me so far. It's slow, but it exiles both creatures and planeswalkers, and playing your turn on a clean board without having spent any mana yet feels pretty good too.

Playing a few creatures in the mix makes it so that Hand of Vecna can become a serious threat when equipped on anything, especially along with Poet's Quill , which shines especially when equipped on the 8/8 token. Valentin, Dean of the Vein   is mostly just there to be an excellent target for Hand of Vecna with his lifelink ability, but the exile on the opponent's dying creatures can be pretty useful too.

The top end are 4 cmc artifacts that can be searched when sacrificing extra vecna artifacts with Oswald Fiddlebender . Cosmos Elixir helps a lot to off-set the life loss from Eye of Vecna or to stay alive in general, and unlike other life gain cards it actually gives you constant card advantage when you have more life than you need (21+). Lithoform Engine is a solid performer too in this deck since that majority of the cool things we do comes from triggers, and now we can copy any of them for only 2 mana. All the Vecna artifacts have triggers, double triggers on Hand of Vecna can lead to surprisingly devastating turns for example.

I added 1 copy of Kaya the Inexorable because she's powerful and makes it so that our Blood on the Snow has a chance to bring back something much stronger than our low cmc creatures, even though all of them are still nice to bring back.

Many games are won without assembling all 3 cards, but even if you do have all 3 Vecna cards in play you don't have to turn them into the 8/8 zombie right away. Even if the option is just there to keep your opponent in check because you "could" make it at the end of their turn if they tap out and then win out of nowhere with a Doomskar that doesn't kill him, it's already working well for you. Reminds me of the flavor text on Browbeat . By all means, if you're playing against mono-red or mono-green, put that thing into play asap and go kick some butts!

Enjoy!

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Casual

93% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 1 Mythic Rares

29 - 0 Rares

5 - 2 Uncommons

4 - 4 Commons

Cards 60
Avg. CMC 2.75
Tokens Copy Clone, Elemental 4/4 UR, Emblem Kaya the Inexorable, Inkling 2/1 WB, Pest 1/1 BG, Spirit 1/1 W, Spirit 3/2 RW, Vecna, Zombie 2/2 B
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