Why should you use Elsha of the Infinite in a competitive commander meta? Elsha has access to one of the most powerful combos available in CEDH, Elsha + Sensei's Divining Top. This combo is ridiculously efficient, since Sensei's is only 1 colorless mana to cast, and you're obviously going to have access to Elsha every game, since she's your commander. Being in the Jeskai color pairing definitely helps the deck, since it's a decent 3 color pairing, which most importantly gives you access to , easily the most powerful color in CEDH. Elsha's "top of deck" ability ends up being a great way to gain card advantage, you can think of it as a slightly worse Future Sight, it makes already powerful top of deck manipulation cards like Ponder, Preordain, & Scroll Rack even better.

Pros

  1. Has access to one of the most efficient combos in EDH.

  2. Has access to , w/ & as solid secondary colors.

  3. Elsha gives you card advantage, which is always nice to have in the command zone.

  4. Decent variety of combos and ways to win (Strom, Deck out win through Thassa's Oracle/Jace, Wielder of Mysteries , or Commander Damage).

Cons

  1. Elsha might let you play the top of your deck, but it isn't exactly drawing cards.

  2. The deck needs Elsha in play for it to do much of anything other than be a generic control deck.

  3. Elsha being 5 mana is honestly a lot for the deck.

  4. Not running , so you don't have access to the best tutors in the game, however & have a lot of artifact tutors, and most of the combo pieces, so happen to be artifacts, so that's convenient.

Brainstorm- normally a solid card for any deck, but it's especially good in this deck, since you can put noncreature spells ontop and cast those cards using Elsha.

Chain of Vapor- an amazing card, especially in CEDH, you can do some cheesey and cheeky things w/ this card, and all for just 1 mana.

Counterspell- good old fashion counterspell, still an amazing card after all these years.

Cyclonic Rift- an auto-include in , even in CEDH.

Delay- another solid 2 cmc counterspell, you probably want to prioritize using this on cards that don't do anything when all the time counters are removed, so a card like a counterspell, and 3 counters is a lot in a CEDH game, the card isn't even likely to be relevant anymore.

Dovin's Veto- a solid noncreature counterspell that as the added ability of not being able to be countered at the cost of a slightly more restrictive mana cost.

Dramatic Reversal- in the deck for the Dramatic Scepter combo.

Enlightened Tutor- a powerful card in any deck, but it ends up being one of the best cards in this deck, since it searches up any part of your combos, like Sensei's or Etherium Sculptor, and puts it on top of your deck, where Elsha is able to cast it.

Fierce Guardianship- an auto-include in any deck running .

Flusterstorm- counters instants and sorceries, which are the two most relevant spells to counter in commander, and mana is so tight in CEDH, that the tax to the spell is usually plenty to counter the spell.

Force of Negation- an auto-include in any deck that is heavy in .

Force of Will- another auto-include for any deck that is heavy in .

Generous Gift- an incredibly flexible removal spell, an auto-include in any deck running .

Mana Drain- an auto-include in any deck running , as long as your budget isn't a problem, which should be the case in CEDH.

Mental Misstep- counters those pesky turn 1 Mystic Remoras.

Muddle the Mixture- counters the two most relevant cards types that need to be countered, and is able to transmute into a myriad of cards in the deck, most importantly many of the combo pieces in the deck.

Mystical Tutor- searches up any instant/sorcery in the deck, which then can be cast using Elsha, you can also tutor up Enlighted Tutor using this card, if you need to grab an artifact or enchantment instead, and still be able to cast it using Elsha.

Narset's Reversal- an amazing counter/copy spell, goes in just about every deck running .

Negate- an auto-include in any deck running .

Opt- the cantrips are already great in just about every deck that can run them, but Scrying is especially powerful in this deck, since Elsha can cast the cards that you keep on top.

Path to Exile & Swords to Plowshares- auto-includes in every deck running , they are just incredibly efficient exile effects.

Pongify & Rapid Hybridization- auto-includes in every deck running , more increadibly efficient removal effects.

Pyroblast & Red Elemental Blast- two of the best removal/counterspell effects in CEDH, since is by far the most dominate color in CEDH.

Silence- prevents an opponent form doing much of anything for a turn, which can be absolutely devastating in CEDH.

Stubborn Denial- triggers prowess on Elsha turning her into a 4/4, which turns this card into a 1 mana Negate.

Swan Song- an incredibly efficient counterspell, although the bird is more annoying in this deck than most, since you want your opponents to be open to Elsha attacks, since she can get big fairly quickly.

Wear / Tear- a solid and efficient removal spell for artifacts and enchantments.

Blasphemous Act- basically a 1 mana board wipe, which can be played at instant speed if it's ontop of your deck and you have Elsha out, what's also nice about this card, is that w/ Prowess, Elsha might actually get above 13, especially if you have Sensei's out.

Dismantling Wave- an incredibly efficient artifact/enchantment removal spell.

Fabricate- most of the combo pieces in the deck are artifacts.

Faithless Looting- an efficient card draw spell.

Ponder- is a great cantrip that works well w/ Elsha, since you can stack non-creatures on top of your deck.

Preordain- another scry cantrip.

Serum Visions- and yet another one.

Sevinne's Reclamation- most of the combo pieces are 3 cmc or under, so you can use this to grab them.

Aetherflux Reservoir- the deck has a storm sub-theme, since it works well w/ Elesh's prowess ability.

Arcane Signet- goes in just about every commander deck.

Chrome Mox- amazing free mana rock that is a staple for CEDH.

Cloud Key- is used to make Sensei's mana cost 0.

Fellwar Stone- goes in just about every commander deck.

Helm of Awakening- used to make Sensei's cost 0.

Isochron Scepter- used for the Dramatic Scepter combo.

Mana Crypt- just as much as a staple as Sol Ring.

Mana Vault- goes in every deck that wants to combo out fast.

Mox Diamond- another mana rock staple for CEDH.

Scroll Rack- is normally a solid card, but it's especially good in this deck, because Elesha is able to cast the noncreature spells that you put on top of your deck.

Sensei's Divining Top- the most powerful card in the deck, combos w/ Elesha, because you can keep casting it from the top of your deck for one mana, which draws you a card every time.

Sol Ring- it's Sol Ring!

Talisman of Conviction, Talisman of Creativity, & Talisman of Progress- solid 2 cmc mana rocks.

Jeskai Ascendancy- gives Elsha a 2nd prowess trigger, lets you loot through your deck, and untaps your creatures.

Mystic Remora- one of the most powerful card draw spells in commander, especially CEDH.

Rhystic Study- another solid card draw spell.

Smothering Tithe- an amazing tax/ramp card.

Soothsaying- synergies well w/ Elsha's top of deck ability, and goes infinite w/ infinite mana.

Thought Lash- combos off w/ Elsha and enables you to win w/ Jace.

Underworld Breach- the Yawgmoth's Will, a great recursion spell.

Aven Mindcensor- a fantastic card for CEDH since tutoring is so heavily used.

Dockside Extortionist- an incredibly powerful and efficient ramp spell.

Etherium Sculptor- in the deck to make Sensei's cost 0 mana.

Grand Abolisher- keeps your opponents from interacting w/ you during your turn.

Kykar, Wind's Fury- goes infinite w/ Elsha & Sensei's and is just a solid card for this heavily non-creature deck.

Spellseeker- searches up a huge amount of relevant instants/sorceries, most importantly Dramatic Reversal for the Dramatic Scepter combo and you can search up Enlightened Tutor to grab Sensei's or a artifact cost reducer.

Thassa's Oracle- used to win the game win you combo off and either exile or draw your deck.

Trinket Mage- used to grab either Sensei's or a mana rock that cost 1 or less.

Jace, Wielder of Mysteries- used to win the game once you've exiled or drawn your deck, and importantly you can cast him from the top of your library using Elsha, since he's a noncreature spell, unlike Thassa's Oracle.

Tezzeret the Seeker- used to tutor up Sensei's or one of the cost reducers.

Academy Ruins- used to put one of the combo pieces on top of the deck, if they ever end up in the graveyard, which Elsha can then cast.

Ancient Tomb- an easy auto-include, since the does need to get to 5 mana to cast Elsha as quickly as possible.

Arid Mesa, Bloodstained Mire, Flooded Strand, Marsh Flats, Misty Rainforest, Polluted Delta, Scalding Tarn, & Windswept Heath- the fetch lands, including off color, that are available in the Jeskai color pairing.

City of Brass & Mana Confluence- auto-include in any multi-colored deck.

Command Tower- is obvious, you know that you're playing commander, right?

Exotic Orchard- is a little problematic, since it doesn't to anything turn 1 if you go first, which can be devastating in CEDH, but the chances of you going first, and this being your only turn 1 land are pretty slim, so it is well worth it to play, what is essentially a 5-color land.

Fiery Islet- can turn into card draw in a pinch.

Hallowed Fountain, Sacred Foundry, & Steam Vents- shock lands are great, especially since they are fetchable.

Plateau, Tundra, & Volcanic Island- even better than the shock lands.

Sea of Clouds- a solid untapped dual land.

4x Islands, x1 Mountain, & 1x Plains- basics fill up the rest of the land base, mostly since the deck is so heavily .

Sensei's Divining Top + Elsha of the Infinite + Cloud Key, Etherium Sculptor, or Helm of Awakening

This combo enables you to draw through your entire deck. First you draw using Sensei's, which puts it on top of your deck, you can then play from the top of your deck using Elsha and it costs 0 mana thanks to one of the cost reducers. This nets you a card, a storm count, and a Prowess trigger every time that you do this.

Sensei's Divining Top + Elsha of the Infinite + Kykar, Wind's Fury

This is very similar to the last combo, but instead of using a cost reducer, you sacrifice the spirits that Kykar makes for mana to cast Sensei's, since you gain a spirit every time you cast Sensei's.

Dramatic Reversal + Isochron Scepter

This classic CEDH combo makes an appearance in this deck. Although our deck doesn't have an immediate win condition in the command zone from having infinite mana like Thrasios, Triton Hero, we do get infinite Prowess triggers which can kill off an opponent if they're open to an attack. This combo is in the deck to work w/ the other ways we have to win off of Dramatic Scepter like Aetherflux Reservoir, Jeskai Ascendancy, Soothsaying, or it gives you infinite mana for the Sensei's + Elsha combo.

Thought Lash + Elsha of the Infinite

Exile cards from the top of your deck until you get the cards you want (probably Jace, Wielder of Mysteries), and cast them from on top of your deck using Elsha, then exile the rest of your deck and win using either Jace, Wielder of Mysteries or Thassa's Oracle.

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Casual

90% Competitive

Revision 5 See all

(3 years ago)

+1 Academy Ruins main
+1 Ancient Tomb main
+1 Arcane Signet main
+1 Bloodstained Mire main
+1 Chrome Mox main
+1 Cloud Key main
+1 Cyclonic Rift main
+1 Delay main
+1 Dismantling Wave main
+1 Fellwar Stone main
+1 Fierce Guardianship main
+1 Fiery Islet main
+1 Force of Negation main
+1 Force of Will main
-1 Island main
+1 Kykar, Wind's Fury main
+1 Mana Crypt main
+1 Mana Drain main
+1 Marsh Flats main
+1 Mental Misstep main
and 36 other change(s)
Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

46 - 0 Rares

22 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.11
Tokens Ape 3/3 G, Bird 2/2 U, Elephant 3/3 G, Frog Lizard 3/3 G, Spirit 1/1 W, Treasure
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