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Indruiders is an old Legacy Gilt-Leaf Archdruid deck I built back in the day. The original version used Priest of Titania and Seton, Krosan Protector, but Modern can give you pretty much the same deck with Heritage Druid and Elvish Archdruid.

the main combo is basically Intruder Alarm + Gilt-Leaf Archdruid/Beck / Call, mainly for the archdruid's ability to draw cards, but his second ability does come in handy in matchups where it's needed (mostly control to prevent counterspells).

This version of Indruiders works its way up to a massive Skyscribing. I used to use Research / Development for this instead, but for some reason Indruiders is the one deck I have that is constantly under attack by the banned/restricted list, so, like with Glimpse of Nature I've once again had to adapt, this time for the worse as I think Researching my win condition was a really cool way to win.

My favorite bits of tech in this deck are Abundance, and Thousand-Year Elixir. Abundance ensures you will never fizzle again when you have it in play, as you can simply name "nonland" every time you draw a card. This will prevent your combo from dying to land pockets and makes it truly infinite, and it makes it much easier to dig for your win condition. Elixirs are pretty self explanatory, but they also have the advantage of untapping key creatures in a pinch. Nykthos, Shrine to Nyx enchanted with a Nylea's Presence is also pretty amazing considering an Arbor Elf can untap an enchanted shrine.

I originally ran Glimpse of Nature, but it's banned in Modern. Oddly enough, though, I find Beck / Call to be a bit more useful. I've had several Abundance-less games where a fused Beck / Call ended up saving me from fizzling and I eventually won because of it.

The deck usually goes off turn 5, but I'm looking for ways to speed it up. I've been able to go off as early as turn 3, but it's really risky as you run the risk of fizzling and leaving yourself without any draw.

Comments and critiques are always welcome, and encouraged :)

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since Nykthos, Shrine to Nyx is proving to be a real powerhouse in this deck, I decided to cut all but one of my Elvish Archdruids in favor of Verduran Enchantress. Enchantresses allow me to use my duplicates of Intruder Alarm as some extra card draw, and she triggers both of my draw effects (Beck / Call and Gilt-Leaf Archdruid). She also costs the same as the Elvish Archdruid, so I'm not losing anything on the devotion count either.

I'm actually finding that I prefer Beck / Call to Glimpse of Nature in this deck. Having the draws trigger on entering the battlefield allows me to activate things like Arbor Elf the turn I play them (with Thousand-Year Elixir out obviously) in response to the Beck trigger, and being able to fuse it into Back & Call has let me dig my way into a couple wins so far. Very nice indeed.

a question to my readers for this update: Do you think maindecking a singleton Research / Development and sideboarding all my wincons is a viable strategy? It's something random I thought of, and I'm not that serious about it, but it seems like it might work, especially if I come up against, say, Leyline of Sanctity.

I also just realized I can run Skyscribing instead of Blue Sun's Zenith because Abundance would prevent me from decking myself. Thoughts on that?

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Date added 10 years
Last updated 1 week
Legality

This deck is Modern legal.

Rarity (main - side)

28 - 7 Rares

3 - 5 Uncommons

19 - 3 Commons

Cards 60
Avg. CMC 3.12
Tokens Bird 1/1 W, Cat 2/2 G, Elemental 3/1 R, Wurm */* G
Folders Combo
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