Inalla's Lab is a budget oriented tribal Wizard deck that plays for countermagic and bounce combined with Inalla's copied ETB for major versatility. An attempt at playing her differently, and really centered around Wizards doing Wizard stuff.

Our win con is really not a hardcore play-to-win finisher, but we make do with Enter the Infinite , combined with either Laboratory Maniac or Thassa's Oracle . We can tutor for these cards effectively with Behold the Beyond . Failing that, we can opt for a yolo playstyle with Eternal Dominion in late game. And failing that, how about just getting so many repeatable bounces and counters out there to force a concede?

For our bounce effects we use a trio that can bounce lands to gain advantage during the game, especially with repetition and when we hit Venser, Shaper Savant , Aven Fogbringer , or Urborg Emissary early. Additionally, Mistbind Clique can mana lock two opponents for a turn.

Aside from countermagic, we have a number of wipes and removals that mostly avoid our own stuff, giving us ways to set the opposition back and get on top. To hit single creatures, we use control effects.

On the utility side, Pyre of Heroes is a notable mention, tutorable with Muddle the Mixture ; four spell recursion Wizards provide us with even more counters and bounces. We're also bound to hit several draw cards that can each turn into engines with bounce or spell recursion. This effectively goes for almost every card in the deck.

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91% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

28 - 0 Rares

20 - 0 Uncommons

27 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Boar 2/2 G, Copy Clone, Morph 2/2 C
Folders Grixis (UBR)
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