Maybeboard


Because of my love for tribal decks, I really wanted to build Inalla. I absolutely love the eminence ability - my main deck is Edgar Markov, after all. I also really like the flavor theme of wizards and so this deck now exists.

It's a work in progress, however - it's definitely cool flavor-wise, but I'm having some trouble defining exactly how this deck wins. I'm not the biggest fan of infinite combos, although I'm including a few just for say so. I'd much rather get to the point where my wizards can attack or something, which is why Coat of Arms is in the deck.

But I know that's probably not the best strategy since Wizards aren't really the best at attacking, haha. I like the idea of sort of copying other people's spells and using them against them, but that's also probably not the best strategy?

And also at first I thought I'd go for direct damage with spells like Banefire and Blaze and such, but a deck that's focused on wizards and creating copies of those wizards isn't as much an instant and sorcery deck, per se. That seems like something that would befit Kess, Dissident Mage much much more. If this doesn't end up working, who knows, I might build her instead. But I'd really like to make Inalla work in an interesting way because I like tribal so much.

TL:DR, I need help with inventive win-cons. I don't want to just win the same time every time.

Any suggestions or comments would be greatly appreciated!

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Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

37 - 0 Rares

16 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Copy Clone, Elemental 1/0 U, Morph 2/2 C
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