Naru Meha is a unique deck that people would refer to as "fringe". Though I can assure you, through good threat assessment, reading the table, and knowing when to perform our combos, we can definitely get there. This is the deck iv'e been playing for the last year which, started as a casual endeavor considering CEDH decks are quite costly. I wanted to play in a high powered meta without buying the fetches and duals, so mono colored commanders were ideal. To this day, even having acquired all the necessary lands for the CEDH format, Naru is my main deck.

This list contains two win conditions:

  1. Ghostly Flicker + Naru Meha, Master Wizard
  2. + an Outlet
  3. Isochron Scepter + Dramatic Reversal
  4. + an Outlet

Let's talk about; Ghostly Flicker and Naru Meha. Prerequisite This is regarded as our best combination in the deck, and most consistent. However, do notice that the prerequisite to perform this combo is 7 mana, three of which must be blue. Based on this fact alone, our list must consist of the best fast mana possible: Mana Crypt, Mana Vault, Sol Ring, Grim Monolith, Mox Diamond, Chrome Mox,and Lotus Petal. As well as mana reducers: Baral Chief of Compliance and Sapphire Medallion. Unfortunately, a mono blue Naru without these tools will not be competitive enough. So, let's assume things went well and you've "controlled" the table up to the point of our prerequisite mana; cast Ghostly Flicker targeting two islands but while holding priority cast Naru Meha, Master Wizard. "Holding Priority" is another term for "don't let your opponents have a response yet"; if you were to pass priority while Ghostly Flicker was on the stack and not cast Naru Meha, Master Wizard, all of your opponents could pass priority as well which, would have Ghostly Flicker resolve without you being able to put Naru Meha, Master Wizard on the stack in time for it resolve and copy Ghostly Flicker. So let's now assume that you played this correctly and you've cast Ghostly Flicker targeting two islands, held priority, and cast Naru Meha. Naru Meha will now enter the battlefield first, see Ghostly Flicker on the stack, and proceed to create her own NEW copy of Ghostly Flicker. This NEW copy of Ghostly Flicker will resolve before the original, and this NEW Ghostly Flicker will target two new targets (Island + Naru Meha, Master Wizard). This NEW Ghostly Flicker will resolve and blink both of the new targets (Island + Naru Meha, Master Wizard). Now, when Naru Meha, Master Wizard enters the battlefield again, she will once again see the ORIGINAL Ghostly Flicker on the stack waiting to resolve. So, she will once again create a NEW Ghostly Flicker with two new targets (Island+ Naru Meha, Master Wizard) however, tap that island and float . This is an infinite loop, and will result in Infinite mana. This is great because we can perform this entire loop at instant speed in response to anyone's combo on anyone's turn! But how do we win from here?

This is where our deck shines, and we jam pack it full of fun and viable outlets. For all purposes, when I refer to a card as an "outlet", it means that the card is usable with our infinite loop created by Ghostly Flicker + Naru Meha, Master Wizard. Here is a list of all viable outlets our deck runs, and we'll go over each and every one.

  1. Spellseeker
  2. Sunscorched Desert
  3. Whispers of the Muse
  4. Rapid Hybridization
  5. Pongify
  6. Into the Roil
  7. Blue Sun's Zenith
  8. Snapcaster Mage
  9. Urza, Lord High Artificer
  10. Pull from Tomorrow
  11. Spectral Sailor
  12. Castle Vantress+ Cantrip

Spellseeker Show

Sunscorched Desert Show

Whispers of the Muse Show

Rapid Hybridization Pongify Show

Into the Roil Show

Blue Sun's Zenith Show

Snapcaster Mage Show

Urza, Lord High Artificer Show

Castle Vantress Show

Pull from Tomorrow Show

Spectral Sailor Show

Let's talk about; Isochron Scepter and Dramatic Reversal Prerequisite + Rocks tapping for at least

With Isochron Scepter imprinting Dramatic Reversal + rocks tapping for at least in total, we can create generic mana. Urza, Arcane Signet, Mox Diamond, Chrome Mox, Fellwar Stone will all help you in creating . From here: we can proceed to Blue Sun's Zenith ourselves to draw the deck and drown each opponent, draw the deck with Whisper's of the Muse/Pull from Tomorrow/Spectral Sailor, cast Illusionist's Stratagem and Naru to draw the deck, Or just draw the deck with Naru + Into the Roil.

Being on Isochron Scepter does three things: an additional win condition if we ever lose Ghostly Flicker, redundancy for infinite mana, and additional win conditions + being an overall fantastic value card. Often, the correct play with Isochron is to cast it early imprinting a counterspell or utility. Playing Copy artifact and also increase the value of scepter as well. Imprinting Swan Song/Reality Shift on one scepter and then copying the scepter with Copy Artifact to imprint Dramatic Reversal will let you make infinite swans/manifest your opponent's out of the game. Cast a spell, counter it with the swan scepter, in response to the swan scepter cast the dramatic scepter, untap both scepters, cast the swan scepter again targeting the first Swan Song, in response cast dramatic scepter, rinse and repeat to gain swans. For the Reality Shift loop, have the reality scepter targeting an opponent's creature,let it resolve and manifest the top of their library. Now cast dramatic scepter and untap both. Manifest their manifest and lock them out. In addition, we can also draw our deck with Sensei's Divining Top. Tap your mana rocks producing atleast and tap Sensei to put it's "draw ability on the stack" now tap your Isochron to untap all of your artifacts. Before the Sensei trigger goes off, respond to it by continuously doing the previous, allowing you to put your deck in hand.

Let's talk about; Illusionist's Stratagem Prerequisite + + a creature

I've hated on this card for far too long but it's back in the deck. Illusionist's Stratagem + Naru Meha = for infinite blink and infinite draw potential of your entire deck. It's a one card combo with your commander, seems good right? What most people don't realize is this ruling: Rule 706.10 "to copy a spell, activated ability, or triggered ability means to put a copy of it into the stack; a copy of a spell isn't cast and a copy of an activated ability is not activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it. Therefore, if you were to cast Stratagem with targets and flash in Naru Meha, Master Wizard to copy it, the NEW copy would also target things. In essence, you can not perform the Stratagem combo the way it is intended without having a creature in play. Although Stratagem has it's glaring faults, I've recently found the card to be quite useful in the current Naru configuration. What you want to do, is to loop Stratagem and Naru before the start of your turn thus drawing your entire deck. Now on your turn, play out all of the fast mana, bounce Naru with chain of vapor or a cheap effect, and proceed to recast her with the ghostly flicker loop. Additionally, we can now isochron scepter win. This card is not optimal, but we can't overlook how valuable and easy it is to cast with Naru. In a deck that lacks a plethora of tutors and win conditions, we'll take every card we can get. Keep in mind, Stratagem is not a win condition in this deck, it's existence is for drawing your deck to play out our ghostly flicker or Isochron loop!

Final Thoughts Show


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Date added 2 years
Last updated 1 week

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

34 - 3 Rares

12 - 4 Uncommons

22 - 3 Commons

Cards 100
Avg. CMC 2.06
Jetons 2/2 Bird, Copy Clone, 4/4 Construct, 3/3 Ape
Folders edh, EDH, Commander Decks, Primers, cEDH, Completados, Interesting Decks, Mono blue ideas, Ideas, cEDH, See all 33
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