Sideboard

Instant (3)


Maybeboard


Retired! 2017 Standard

A Brief Gruuling Strategy

This deck has two paths to victory, well, lots, okay it's red/green, it's got one thing and that is deal a crapload of damage. At first, I thought this was just a beatdown deck, but truth be told, the beatdown aspect is primarily our backup plan. Our primary win condition is Electrostatic Pummeler and EVERYONE knows it so don't be dropping pummelers on turn 3 thinking you got this in the bag, unless you have a Servant up and Blossoming Defense in hand to cover any removal, but even then it's a huge risk to pull the trigger so early without good energy buildup and cover for removal.

For Pummeler, we need Trample and +x/+x before using the energy ability to double up. Enter Invigorated Rampage and Rhonas the Indomitable , and to some extent Blossoming, though that's priority is for providing hexproof. If we can't get Trample, then there is ALWAYS Fling and DON'T YOU EVER FORGET ABOUT IT, because it has saved me in so many situations, just ridiculous. Sometimes you gotta fling a god or hydra even. Whatever it takes to close out a win.

Finally, the backup plan of this deck is to just be a wall of big, aggressive and hard to kill creatures. Bristling Hydra and Rhonas the Indomitable is a board state that is REALLY hard to lose with.

FNM Scoreboard (W-L-D)

  • PPTQ 10-28-17 | 4-2-0 12th Place
  • Showdown 10-8-17 | 4-0-0
  • Showdown 10-7-17 | 4-0-0
  • FNM 10-6-17 | 3-1-0 Sultai energy got me in round 4
  • FNM 9-22-17 | 4-0-0 ending HOU on a high note
  • FNM 9-15-17 | 2-2-0
  • ShowDown 9-9-17 | 2-1-0
  • FNM 9-8-17 | 2-2-0
  • FNM 9-1-17 | 3-1-0
  • Showdown 8-27-17 | 1-2-0
  • GameDay 8-5-17 | 3-2-1
  • FNM 8-4-17 | 2-2-0
  • Showdown 7-30-17 | 2-2-0
  • Showdown 7-23-17 | 4-0-0
  • Showdown 7-2-17 | 2-1-0
  • PPTQ 6-24-17 | 3-1-1 TOP 8 4th Place!
  • FNM 6-23-17 | 4-0-0
  • Showdown 6-18-17 | 3-0-0
  • Showdown 6-11-17 | 2-1-0
  • Showdown 6-10-17 | 3-0-0
  • FNM 6-9-17 | 3-1-0
  • Showdown 6-4-17 | 2-1-0 Uh-oh, mirrors popping up
  • Showdown 6-3-17 | 3-0-0 1st place feels good yo
  • Showdown 5-28-17 | 2-1-0
  • GameDay3 5-21-17 | 1-1-0 3 people showed up so, technically I top 3'd, got a playmat!
  • GameDay2 5-20-17 | 2-1-0
  • GameDay1 5-20-17 | 2-2-0
  • FNM 5-19-17 | 4-0-0 Holy crap my first FNM undefeated!
  • StdShowDown 5-14-17 | 3-0-0 First time undefeated and 1st place constructed!
  • StdShowDown 5-13-17 | 2-1-0
  • FNM 5-12-17 | 2-2-0
  • FNM 5-5-17 | 3-1-0
  • PPTQ 4-29-17 | 1-4-0 Was a rough day, learned some lessons, made some adjustments.
  • FNM 4-14-17 | 2-2-0
  • FNM 4-4-17 | 2-2-0 - Electrostatic Pummeler achievement, over 100 damage to a player
  • FNM 3-24-17 | 2-1-1
  • FNM 3-17-17 | 2-2-0
  • FNM 3-10-17 | 3-0-1

Holy Flying Pummelers, Batman!

Electrostatic Pummeler Energy Pump Math!

  • Vanilla Pummeler (No pump spells) takes 12 energy to get to 16/16 and 15 energy to get to 32/32 for lethal.
  • +2 pumps like Rhonas or Blossoming Defense take 6 energy to get to 12/12 and 9 energy to get to 24/24 for lethal.
  • +3 pumps like Built to Smash take 6 energy to get to 16/16 and 9 energy to get to 32/32 for lethal
  • +4 pumps like Invigorated Rampage take 6 energy to get to 20/20 for lethal

Sideboard/Maybeboard Tech

Just a note, my sideboard is changing constantly. So I'll do my best to address current and past sideboard cards as long as they're relevant.

So that's the sideboard and a brief overview, but what do we typically want to take out?

Be very careful about balancing your sideboard/mainboard inbetween rounds. The decklist runs 20-19-21 (Creatures/Spells/Lands), some control matchups will make you want to go heavier on creatures (swap Serpopards in for Harnessed Lightning since they won't have as many creatures).

Maybeboard Cards

  • Heroic Intervention is a sweet card and has good use here, might make it's way back in
  • Stinging Shot is perfect for air removal, but with Vehicles on the down and Zombies on the up this is less relevant
  • Longtusk Cub is a staple for energy decks but we honestly outpace the cub's energy gain with ETB effects
  • Lathnu Hellion was a hard card to cut, but he drains the Electrostatic and Hydra energy that's needed to win the game and keep the pressure up over the long term. Absolute beast in early game but loses relevance too quickly
  • Verdurous Gearhulk is a bomb that helps make more bombs, also helps keep Rhonas enabled, what's not to love?

Suggestions

Updates Add

4-2-0 finish at 12th place of ~47 players, pretty good!

  • Round 1: 1-2 Loss - Temur Energy, struggled to get off 3 lands :-/
  • Round 2: 2-1 Win - Ramunap Red
  • Round 3: 2-0 Win - Grixis Control
  • Round 4: 1-2 Loss - Temur Energy, again with the 3 lands :(
  • Round 5: 2-0 Win - Blue-Black Control

I don't have a whole lot to add that hasn't been discussed into the ground from previous, a lot of the Temur Energy matchups would've been fine if I had made my 4th land drop, going to consider adding a land and swapping out a spell, likely going with a Sheltered Thicket as the cycling is great when needed

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Top Ranked
  • Achieved #32 position overall 6 years ago
Date added 7 years
Last updated 2 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

18 - 8 Rares

30 - 4 Uncommons

0 - 3 Commons

Cards 60
Avg. CMC 2.41
Folders <$100, Green Red Energy, Standard, Ideas, Standard Decks, R/G Pummeler, decks i want, AKH, decks, Favorites
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