I have discovered I like being one of those dirty combo players. This deck is my strongest deck and is built to be played against strong competitive decks (Competitive for casual as obviously this is not fast enough or low enough on CMC to be a CEDH deck).

The flavor of the deck is to take advantage of ETB effects using Inalla, Archmage Ritualist to copy played wizards and double their ETB effects. This will allow you to draw, wheel, or provide utility to find your combo pieces. There are 5 main combos in this deck and several others that you can do depending on the board states and the flow of the game. The deck is built to be fairly fast, sacrificing a protective board state to allow you to quickly find your combo pieces and combo out. The combos are not cheap CMC wise so I threw in Cabal Coffers + Urborg, Tomb of Yawgmoth as well as Ashnod's Altar to ensure you can cast your combo pieces. It may not quite look like it in a list but it is streamlined and plays well. Since combos can make people sad I wanted a strong deck that can win with multiple options in the mid game. Enchantments will prove to be an issue for this deck (Looking at you Blood Moon ) so I am still trying to figure out how to get around that. Otherwise I have found I am usually not focused since this deck is not designed to attack or do much to others board states (Aside from the one play group I play in that knows the deck). The deck also has a lot of redundancy among cards that do the same thing to ensure consistency while discarding and searching for your combos.

This is the current state of the deck. There are a handful of cards I am going to add to the deck (Fetch lands, shock lands and possibly a red elemental blast) and then it should be finished (As well as any deck is finished) here is the link to the finished deck list- Dig Dug Complete Any advice and or questions is always welcomed!

Inalla, Archmage Ritualist + Wanderwine Prophets = Infinite Turns/ beat face

Archaeomancer / Izzet Chronarch + Deadeye Navigator (on either)+ Time Warp = Infinite Turns

Rite of Replication + Time Warp + Dualcaster Mage =Infinite Turns

Deadeye Navigator + Timestream Navigator = Infinite turns

Dualcaster Mage + Rite of Replication = Beat face

Ashnod's Altar + Bloodline Necromancer + Inalla, Archmage Ritualist Trigger= Infinite mana/Bloodline

Ghostly Flicker + Dualcaster Mage + Inalla, Archmage Ritualist =Beat face

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Casual

93% Competitive

Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

47 - 0 Rares

16 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens Bird 2/2 U, City's Blessing, Copy Clone, Morph 2/2 C
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