pie chart

I Bid You Welcome to the Pyre (Kaalia)

Commander / EDH* Infinite Combo RBW (Mardu) Stax

realsoupersand


As of 9/19/2018, no longer play this deck. I do occasionally update it just for fun and to give other Kaalia players a reference point.

~~~

Ah, welcome! You've arrived just in time to witness the invocation! I trust you'll find our staff to be... warm. Speaking of that, you might consider dressing in something a little more comfortable, as things are about to get quite hot. There is no need to worry, though. We will make sure we take excellent care of all your needs. We'll take those pesky lands off of your hands and dispose of them. If you'd like, we can take your life points away, too, while we're at it. You should just relax and stay as long as you'd like! It doesn't matter when you want to leave, though. You're not going anywhere else any time soon. I bid you welcome to the Pyre!

(Deck name based on Ihsahn's "Invocation")

~~~

This Kaalia deck is tuned for multiplayer cEDH, though she is sadly too inconsistent to be reliable. She's stuck somewhere between semi-competitive and cEDH - too powerful for good decks to handle, laughably easy for competitive decks to handle. Still, she has speed, decent interaction, mass land destruction, great tutors, the ability to run on practically no mana, okay draw power, and the ability to play beatdown on a Stax table. She's frail, though, and she desperately desires a few crucial traits she simply does not have; she's not Green, which means her ramp is less than optimal. She doesn't have any built-in protection or an inherent value engine. She has to rely on attacking to put threats on the board. She's not Blue, so she struggles to make an impact when players have mana open or when they could possibly be holding back Force of Will. In the end, all she can really do is play the slow game, build up resources, interact where she can, and bide her time until she can strike. When she does, though, she leaves the game floating on a funeral pyre.

~~~

The primary wincon of this deck is setting up a Worldgorger Dragon loop. This loop requires a few specific conditions. First, Rune-Scarred Demon, Razaketh (with another creature on board), Sunscorched Desert, or Dragon Tempest must be on the board. Second, Worldgorger Dragon either needs to be in the graveyard or jn hand. Lastly, you must have a reanimation ENCHANTMENT (specifically enchantment) in hand or in play.

Get Worldgorger Dragon into play through a reanimation enchantment or by attacking with Kaalia while you have a reanimation enchantment already on the board. Your board will be exiled. Because the enchantment reanimating Worldgorger is also exiled, Worldgorger will go to the grave and bring back your entire board, including the enchantment. Target Worldgorger with it again to keep the loop going.

If you have Rune-Scarred Demon in play, tutor up Sunscorched Desert or Dragon Tempest when it re-enters. Your second tutor in the loop needs to be another reanimation enchantment since you're going to have to break the loop to play the kill piece. If you have Sunscorched Desert in play, it will ping players when it comes back in after Worldgorger goes to the grave. If you have Dragon Tempest in play, it will ping players when Worldgorger enters, before your board is exiled.

Razaketh is an important creature in this list. As long as you have a single other creature in play when you tutor with Razaketh (most likely Kaalia), you can find all the necessary pieces. Razaketh first finds Leonin Relic-Warder, which is then sacrificed to grab a reanimation enchantment. This sets up a loop that will let you tutor as many cards as your life total divided by 2, down to a minimum of 1 life left. You shouldn't need more than a couple of tutors to win, though.

It is unfortunately rather easy to interact with this loop in a way that leaves you with nothing on board and a bunch of important cards in exile. You then go to the beatdown plan if you can get enough resources again, neither of which are realistic. This is why you need to time the combo correctly. You're going to want to have mana and protection pieces open.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

53 - 0 Rares

17 - 0 Uncommons

11 - 0 Commons

Cards 103
Avg. CMC 2.52
Tokens Treasure
Folders Kaalia (EDH)
Votes
Ignored suggestions
Shared with
Views