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Trying to make the deck consistently destroy a land on turn 2 and 3. I obviously am not gonna add silly tabletop things like goblin dark dwellers or something 5cmc like that. Trying to make this competitive and run smooth.

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Date added 4 years
Last updated 3 years
Legality

This deck is not Modern legal.

Rarity (main - side)

13 - 3 Rares

20 - 12 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 2.82
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