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How about a magic trick?【Skip My Turns Primer】

Commander / EDH Combo Five Color Jank Multiplayer Primer Stax

TheSimikBOat


Maybeboard

Enchantment (2)

Artifact (1)


How about a magic trick? I will skip all my turns!

Welcome to Chronatog time!

Hum, yeah, probably I need to splain that. At first glance seems that golos is here because it gives mana fixing to the deck. That is a good argument, but I think that Golos should be the commandant for all the "skip my turns" decks. Why?

To answer that question I need to talk a little bit about th main plan of the deck (I will talk more about it below): Get something to skip all our turns (Chronatog is the best example), Seedborn Muse or similar to play our game in the opponents turn, and something like Hevoc Festival to get advantage of skipping our turns. Then, if we want to do something we need cards that give flash to our spells (ex: Vedalken Orrery) and sources of card advantage to keep playing things, because we don't have a draw step (ex: Mystic Remora). If we have Golos on the battlefield that becomes more easier thanks to the Golos ability, that gives to us spells at instant-speed, but also we get lands (that is another thing that we don't get without our own turns). And we can activate the Golos ability more times than normal, because with the Seedborn Muse we can activate it on each of our opponents turns!

Anoter very important is that there are few cards that makes to skip our turn, and there are less that we can use to skip ALL of our turns. In total this deck runs 4 cards to skip our turns: Chronatog and his brother Chronatog Totem, Eater of Days and Magosi, the Waterveil. I think that you guessed it: Golos can tutor Magosi! That is simply brutal because gives to the deck a lot of consistency that is impossible to get with other commanders.

Conclusion: Golos can tutor Magosi (that is like a combo piece), and probably is the card that can let us to win if we can skip all our turns (and if we ever win). So don't be sad Golos, you will miss Field of the Dead in standard, but here you can get some new friends :)

Here are all the ramp cards, that some of them will have more uses appart from ramp-ing:

When I saw some "skip my turns" decks I saw that other people plays things like Chronosavant or Meditate, but i don't like these options because we are unable to use them multiple times to try to skip all our whole turns. Remember: the plan is not to skip some of our turns, is to skipp ALL of them (but, obviously, if we can do something, like the "combo" that I axplained above).

Here is the list (the short list) of cards that we will use to skip our turns:

  • Chronatog: Simply the best, because it don't requires any cost, and we can skip all our turns without any trouble.

  • Chronatog Brother: Chronatog Totem is good, not like Chronatog, but still good, and pay won't be a problem if our plan goes well and we have somthing like Seedborn Muse to untap mana sources.

  • Eater of Days: Which makes the Kraken a good option is the ETB trigger, becasue that means that we can try to skip our whole turns using Deadeye Navigator or Eldrazi Displacer (the Blinking Bois for friends). That blinking loop to skip all our turns is one reason to include Selvala, Heart of the Wilds, because is probable that the kraken will be the creature with greatest power among all the table (that will mean one card each time that it enters the battlefield), and also with that 9 power we can generate amounts of mana with Selvala.

  • Magosi, the Waterveil: It requires to be tapped, but you can untap it via Seedborn Muse, Urban Burgeoning or Voyaging Satyr.

Good question. The deck is based on a lot of cards with different utilities that can be really good if we have no turns. Let's see:

Symmetrical effects Show

Protect your face! Show

Now, we have no turns and we get advantage of that (and we played some staxy cards like Hokori, Dust Drinker), but we need to play something to be able to kill our opponents. That means to play in the opponents turns, to do that we seed some things:

We need mana Show

Here comes Teferi Show

Cards! We need cards! Show

We talked about how to play our things in the opponent's turn, but what we can do really? (or cast with Golos):

Each unkeep I will be happier Show

Now I hate my opponents Show

mana, Mana, MANA! Show

Here I have all the cards that have specific reasons to be here, but that I don't mentioned iny any section:

One of the things why I cataloged the deck as Combo is that the whole engine to skip all our turns feels very combo-ish, but the deck has also 2 combos that we can use to end some games:

First: Dockside Extortionist + Deadeye Navigator: If our opponents have 3 or more artifacts and enchantments, we pay 2 mana to blink, we create 3 or more treasures when the Goblin enters the battlefield and we sacrifice 2 of them to blink it another time. That lefts us with infinite treasures, or, in other words, infinite mana.

With that mana we can activate the ability of Slimefoot, the Stowaway to create infinite saprolings (that pings the opponents when them die), and then wait for our next turn. If we don't have Slimefoot, we can search it by activating Golos all the times that we want. Is true that you can simply play your entire deck with Golos, but is more effective to use Slimefoot because the board wipes won't make you loose. And if you can't win with Slimefoot (due to things like Terminus or any other reason) then you can activate Golos until you find something like Havoc Festival + Wound Reflection, but never play your etire deck, because that makes you vulnerable to board-wipes.

Second: Painter's Servant + Grindstone: The first use for Painter's Servant was to create ssomething like a lock in with Elephant Grass, but I thought "now that I added it I can add also Grindstone to finish some games". This is a classic legacy and EDH combo: You choose a color for Painter's Servant (in this deck you will choose black everytime for Elephant Grass), then with Grindstone you will mill all the opponents.

As I mentioned above, this plan involves a lot of different permanents, and what we can do to find them? Tutor them!

Also another important things in all the combo decks are the recursion spells, right? And if we tutor our Magosi, the Waterveil we don't want to see it in our graveyard, right?

  • Tamiyo, Collector of Tales: Is best that Eternal Witness here, because she also can find important piecesfor our engine.

  • Petrified Field: This is a very good recursion option for Magosi, because its a land, and that means that we can tutor it with Golos.

  • Life from the Loam: Here, we play Life from the Loam in a fair way! Wow! If we have this, our Magosi is in a save place, because if we cast this, and the Magosi gets destroyed another time, we can simply dredge 3 and return it another time to our hand. Also we can use it as a ramp spell returning our fetchlands to our hand (but is not recommendable to abuse of this card, because the risk of mill important pieces of the engine).

All feedback is appreciated, because it helps to our magic tricks! I hope you liked the deck, and thanks for meeting Chronatog and Friends :)

Suggestions

Updates Add

I removed Murkfiend Liege and Propaganda, and I added Painter's Servant and Grindstone.

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Top Ranked
Date added 4 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

34 - 0 Mythic Rares

42 - 0 Rares

8 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 2.95
Tokens City's Blessing, Saproling 1/1 G, Treasure
Folders Fun Ideas, Deck Ideas, snazy (EDH), Nifty Decks, EDH fun decks, Combo, edh
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