My last Group Hug deck was too selfish, and I ended up taking a win. I wanted to make a deck that was more of an enabler, not one that had a win con. So I looked around at other decks in the Group Hug tag for inspiration, and I found one that really aligned with what I had in mind.

Some of the cards I added include:

Crumbling Sanctuary to keep players safe from commander and infect damage

Mycosynth Lattice in order to nullify Iona, Shield of Emeria and Protection, as well as acting as a mana fixer

Aurification and Glacial Chasm, along with the Walls, protect me from people who are not team players

With my luck, I would play a card that does something during the upkeep, and someone would destroy it before the turns come back around to me. It's my card; I should get the benefit, too. Thus I included Leyline of Anticipation in hopes of flashing in cards like Gate to the AEther or casting Prosperity at instant speed, not having to worry about discarding a bunch of cards if I have not gotten Reliquary Tower out on the field.

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At least this deck doesn't win on purpose. I exiled about half of my opponents' libraries with Crumbling Sanctuary, and made a player draw out with Prosperity (but that was his own fault for having Notion Thief).

It was also pretty cool to see a player gain infinite life; and on my next turn, I cast Arbiter of Knollridge.

But this deck is not that great when playing with certain blue (or even red) builds. Like helping Yidris, Maelstrom Wielder draw half a deck in order to cascade forever, or accidentally giving Neheb, the Eternal infinite attack phases.

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

41 - 0 Rares

16 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens 1/1 G Creature Hippo, Copy Clone
Folders 3. Shards, edh ideas, 3s5. Bant
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