SCORE: 55 | 42 COMMENTS | 9110 VIEWS | IN 32 FOLDERS
FNM 11.16.12 -- Placed 3rd!! —Nov. 17, 2012
Played at my local fnm last night and placed 3rd out of 17.
Before the FNM I made the following changes:
I added the Ranger's Guile for protection from the heavy removal/burn spells in my meta. The deck did very well and I was pleased with the results. The only game I lost was to a Jund deck but I had to mull to 4 the first game and I kept one mana lands both games (super bad idea, btw). Other than that I feel good about this deck's potential.
-3 Druids Familiar
-3 Titanic Growth
-2 Blessings of Nature
+2 Wolfir Silverheart
+2 Elvish Visonary
+3 Increasing Savagery
+4 Giant Growth
October 24, 2012 4:34 p.m.
Add Increasing Savagery , maybe replace the Blessings of Nature with them. Increasing Savagery is so good, it has helped me win multiple times. Blessings of Nature is good, but I like Savagery better.
In any case, +1! : )
October 24, 2012 9:28 p.m.
@EpeeAssassin: I've made some of the changes you proposed and it has helped quite a bit!
October 31, 2012 12:10 a.m.
Cool deck, +1. I really like the concept and the synergy of the cards here, its also not too expensive, which is nice. I would like to try this at FNM, so I hope you don't mind if I make my own version! ;D (of course I will mention you as creator of the idea)
October 31, 2012 1:42 p.m.
i love Hunger of the Howlpack in those kind of deck
October 31, 2012 2:14 p.m.
@Hidden_Blade: Thanks! And sure, make your own version! Maybe put a link to it here so I can see it :]
@koopinette: I tried Hunger of the Howlpack in this deck but Increasing Savagery just works a lot better. Sure, it has a higher CMC but it fits the mana curve better and provides five counters instead of just one. (And I don't intend on having many creatures die which wouldn't trigger it's morbid ability..)
October 31, 2012 3:52 p.m.
Here it is: Monogreen Synergy
Incidentally it will change a lot after FNM, once I test it in my meta-game properly.
October 31, 2012 4:41 p.m.
Maybe throw in Wild Defiance for your targeting of Champion of Lambholt or Wild Beastmaster (depending on what's out). Just a slight buff, and has iiinnnnnsssssaaaannneeeeee synergy with Blessings of Nature (a potential 16 on the board for 1 mana cost? Sounds lethal to me.
Anywho, this is a cool looking deck :D +1!
October 31, 2012 9:38 p.m.
@McClair_Bear: I do like the idea of having Wild Defiance but i'm not sure what I would take out for it. Plus, I would have to play it on turn 3 which is when I have to play my Champion or Beastmaster and I usually play one right after the other. So, I'm not sure how well it would work.
November 1, 2012 1:02 a.m.
November 7, 2012 4:52 p.m.
If you're having trouble with spot removal try card:Ranger's Guile.
November 8, 2012 3:10 a.m.
I don't have any Thragtusk s, if I did i'd have a few in here.
November 8, 2012 5:14 p.m.
To be honest, In a deck like this I feel Thragtusk makes a better sideboard card than mainboard... He doesn't add to the combo besides another body for Wild Beastmaster to buff. Sure the 5 life when he enters is nice but in this case Wolfir Silverheart is the better 5-drop and a better game changer.
November 8, 2012 6:11 p.m.
Wolfir Silverheart is definitely the better 5-drop. He basically ends the game when he comes into play.
November 8, 2012 10:57 p.m.
Exactly, and therefore Thragtusk is at most a sideboard card... but then again Sheltering Word has more potential for life gain and costs 3 less mana.
I've got a very similar deck on my page if you'd like to check it out. I hoping to take it to FNM tomorrow night!! Alvn's Ag-Growth (Mono-Green)
November 8, 2012 11:36 p.m.
Yeah, a lot of times i'll get my Wild Beastmaster pumped and then my opponent will Selesnya Charm it or something but if I respond with Sheltering Word then i'll gain 4 or more life. But then again, card:Ranger's Guile only costs one mana..
November 9, 2012 1:03 p.m.
Really cool deck. About Hamlet Captain and Elvish Visionary : Which one to run will come down to playtesting. If the card you draw off of the visionary is consistently better than getting a little boost each swing, then keep it. I love the captain, but he's very slow, as all creatures are in that it takes a turn for them to actually do anything.
I'd imagine that the visionary would smooth things out. I've also had times where the captain pushed the final points of damage.
November 9, 2012 2:15 p.m.
Wow.. I actually made this deck on MTGO before I saw this online, I guess great minds think alike ;).
The only difference in my deck is, I don't have Garruk, Primal Hunter (too expensive :( ) I have card:Akroma's Memorial instead. Because a strong red/black deck, will tear this deck apart.
November 10, 2012 8:05 a.m.
card:Akroma's Memorial is a liitle to expensive on the mana cost...
By turn 7 the game should be over but i'll give it some thought. I might add a few card:Ranger's Guile to prevent spot removal, which is what is hurting me the most since almost everyone is running Dreadbore or some sort of red burn in my meta.
I've also thought of Mayor of Avabruck Flip but if he flips he won't affect my Wild Beastmaster or Champion of Lambholt . But getting a 2/2 wolf every turn sounds nice. I'll definitely playtest him in the deck, though!