Elephants are great. Here's a whole herd of them (with Hamza at the lead) to trample your enemies with.

This is one of those "play creatures until you hit critical mass, then swing with the team" decks. Shouldn't be hard to do, given that the abundance of +1/+1 counter synergies, cost-reducing effects, and overall big beefy stats of Elephants means that one or two turns can give you a near un-assailable board state. In fact, just about the only thing that could stop you at that point is a board wipe. (Or someone pulling a doofy infinite combo out of nowhere, but this is Commander; that's always a possibility.) Which is why there's boardwipe protection included!

The actual trick of it is getting to that magical Christmas land. For that you need about three things. Enough land to play your elephants (hence ramp and cost reducers), your commander (some protection would nice, too), and ways to give your creatures +1/+1 counters (the rest of the deck). Play pattern is about what you'd expect for this kind of strategy, but a little slow to get there. Elephants are big lumbering creatures, and let's be real, you're not playing them because you're in a hurry.

For removal, you've got both boardwipes (especially the underrated Slash the Ranks) and spot removal like Swords to Plowshares. My playgroup likes artifacts and enchantments so there's a good bit of removal for those in here as well.

Overall I feel like this list is pretty well-rounded and should be able to march gracefully to victory (albeit slowly). Suggestions are welcome!

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92% Casual

Competitive

Date added 2 years
Last updated 2 years
Exclude colors UBR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

30 - 0 Rares

22 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.31
Tokens Cat Beast 2/2 W, Elephant 3/3 G, Morph 2/2 C
Folders Build List
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