Hazoret Indestructible Burn

Commander / EDH shixzo

SCORE: 43 | 13 COMMENTS | 5193 VIEWS | IN 16 FOLDERS


Feb. 24, 2019

This deck has undergone quite a few changes in the last few months, hopefully for the better. Description updated.

Although I've said in the past that I prefer repeatable card draw/filtering, I've been finding Endless Atlas, Azor's Gateway  Flip and Treasure Map  Flip just a bit too slow. Instead, I've shifted the deck towards sorcery-based card draw like Tormenting Voice, Wild Guess, Faithless Looting and Cathartic Reunion. If that works well, I might try Shreds of Sanity again. I've also added Geier Reach Sanitarium and Mikokoro, Center of the Sea, but I'm a little worried about how much they help my opponents.

In recognition that a timely counterspell or bounce can often be devastating for this deck's win cons, I've added Red Elemental Blast and Pyroblast . I've also swapped out Fork for Doublecast, which can't target opponents' spells but prevents me getting blown out when copying my own spells.

I've taken out Nova Pentacle. Although it allows you to co-operate with opponents for interesting political plays, it usually seems a bit expensive, and I have been managing fine with Pariah's Shield, Glacial Chasm (plus their various tutors) and asymmetrical burn.

Fellwar Stone and Mana Vault are in, and Unstable Obelisk is out. I had a couple of frustrating games where I found myself stuck with a few more expensive ramp pieces in hand, and wanted to reduce the chances of getting held up by mana issues in the early game. I never found myself actually using Unstable Obelisk for its removal effect, and Fellwar Stone at least curves neatly into Hazoret,

Perhaps controversially, I've taken out Comet Storm for the moment. It seems like an obvious inclusion but I always found myself wishing it was cheaper to hit multiple opponents. I might add it back if I keep finding myself short of burn spells.

Also controversially, I'm testing Chandra Ablaze. I've said before that I don't think planeswalkers will perform well in this deck if they need to survive, but I think her mini wheel might work well when you've played out the rest of your hand, even if she only lasts for one activation. I'm also curious to see how that ability affects any card-greedy blue opponents, who might end up being hurt more than helped by the wheel. Not to mention she can usually do four damage to face in a pinch, which can help finish people off, particularly if you can double it. Tempted to try out Koth of the Hammer too, to see if I've been underestimating him.

Other changes include the return of (the other planeswalker exception) Ugin, the Spirit Dragon instead of All is Dust, as the potential for sorcery recursion didn't really make up for the added value of Ugin's +2 ability and exile clause. Conqueror's Galleon  Flip has also been removed. Much like Golden Guardian  Flip I was reluctant to take it out because I like the mechanical interaction with Hazoret, but it's just a bit too expensive for what it does, even if it does make the deck a little more unique.

Mokan says... #1

Stuffy Doll, please... PLEASE :DD

May 11, 2018 9:33 a.m.

shixzo says... #2

@Mokan - Stuffy Doll was in the deck for a very long time, but oddly I never found myself casting it much. The indestructible role was filled by Hazoret, it draws attention and makes enemies, and it generally seemed more efficient to just try and kill everyone at once. Perhaps I was just drawing it at the wrong time.

That said, I may well end up putting it back in - it seems like such perfect fit.

May 11, 2018 9:45 a.m.

Mokan says... #3

Oh, I didn't read the description til the end, sorry. Now I feel like an idiot. In return, if you struggle with pinpoint threat removal, Duplicant seems like the best option in mono red. Stigma Lasher might be a consideration if you can pull it off (you can discard it anyway in the late game). Crawlspace could aid you to protect yourself if you get focused. I don't know how the deck plays out, but Ensnaring Bridge might also work if you go hellbent a lot. I don't think Kazuul, Tyrant of the Cliffs works, and The Immortal Sun seems a bit slow for draw, but you can consider them.

Anywho, great build, and happy brewing!

May 11, 2018 9:58 a.m.

shixzo says... #4

@Mokan Kazuul, Tyrant of the Cliffs was the original commander of the deck!

It was originally conceived as a sort of pillowfort-then-explode deck with cards like Forcefield and Ensnaring Bridge, but I found in my playgroup that the Earthquakes often took care of my defence for me, provided I wasn't focused too hard by anyone.

A better version of the deck might use more of those defensive cards. I've found Glacial Crevasses to very useful in the past, especially with Crucible of Worlds, and might end up putting it back in.

Thanks for all your great suggestions!

May 11, 2018 10:08 a.m.

Deck seems really fun to play.and major kudos for the energy put into the description. Stay frosty!

September 26, 2018 7:58 a.m.