This one up is my deck. (last update: February 17, 2019)
I'm fine-tuning it. My goal is to mount the Infect deck used in major events. I count on the suggestions of the community to improve it.
A competitive infect deck lacks presentations, if you have questions about what it looks like and works, search YouTube for "infect + aaron barich" or "infect + tom ross" and check out the latest gameplays.
Strategy and how it works
Our mission is to build a consistent board that allows us to win the game in the 4th or 5th turn.
One or two creatures, one pump, three or four protections, two lands. That's what I consider a good opening hand.
Aggro Decks will kill you from the 4th turn.
Control Decks will have the game controlled from the 5th turn.
We dont yet have the explosive power of a full set of
Noble Hierarch
and all fetchlands.
Difficultly we will fight for the victory in the 2nd or 3rd turn. Although not impossible.
In game
1st ~ 3rd turn.
Always have a backup protection/counter.
Make sure you apply 2 to 4 infect counters.
Play cards such as
Spellskite
,
Wild Defiance
,
Shapers' Sanctuary
.
Know how to attack defensively.
Force the opponent to sacrifice creatures to block them.
Force the opponent to spend a burn or removal.
Be cautious with your fetch and shock lands and try not to take much damage.
If you have more creatures, dont hesitate to use one as a bait.
At worst, make use of your pumps and protections to defend and attack defensively, of course, sparing the forces to end the game in subsequent turns.
4th ~ 6th turn.
Now, those 2 ~ 4 infect counters will make more sense than ever.
Ideally, at this point you have enough strength and protection to beat the enemy in one blow.
Check your opponent's tapped lands, make sure the order in which you cast the spells.
Explaining some peculiarities
Sylvan Scrying
- Although it's off most competitive lists, using this card is something I wont give up at the time my deck crosses. It serves as a toolbox, can correct my mana base with a
Breeding Pool
, can serve as a pump bringing
Cathedral of War
, can bring a creature like
Inkmoth Nexus
.
Wild Defiance
- This card is incredible, one of my favorites. When in the game is a pump and a protection without "cost". I see this card as a salvation for my deck. This is because it protects me and strengthens me without "cost" until I complete my set of
Noble Hierarch
and fetchlands.
Note: The exposed mechanics and play mode take into account the deck's current composition.