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Felt like trying Haughty Djinn in a Slime Against Humanity deck. Took me too long to think of the Djinn part of the synergy really.

We know Slimes don't work that well. Tried a few ways to build it and none of them did much but I had the most fun in Simic with Case of the Ransacked Lab and Step Between Worlds getting a lot of extra card draw online. Case and Djinn makes the Slimes easy to cast.

Ornery Tumblewagg has good synergy with the Slimes. Should play well with the Djinn too. Water Wings gets extra offense on the slimes and can be defensive in a pinch.

Hurkyl, Master Wizard might be cuttable, but in theory it helps dig for cards.

Trying to lean more into Surveil with Deeproot Wayfinder, Gossip's Talent, and the Surveil lands. Slimes going to the graveyard is completely fine. Lands in the graveyard are fine since the Wayfinder can get them back.

Invasion of Arcavios   is probably too delusional. But we prefer to plot Step Between Worlds if we can so Invasion on 5 instead of Step then plot Step on 6 might be ok for curve. And Invasion opens up the sideboard for extra cards.

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Casual

90% Competitive

Date added 1 month
Last updated 1 month
Legality

This deck is Standard legal.

Rarity (main - side)

2 - 2 Mythic Rares

25 - 8 Rares

5 - 2 Uncommons

20 - 3 Commons

Cards 60
Avg. CMC 3.03
Tokens Copy Clone, Ooze 0/0 G, Thopter 0/0 C
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