Sideboard


Grist as the commander is an early board engine to amass token fodder and put some cards into the graveyard. The deck has 3 win cons: Combo, Life Drain, and Combat. Ideally the deck wants to play Grist turn 2 so that the chance of anyone attacking Grist is minimized and it can also deter opponents from playing their commanders without having someway to protect them from Grist's -2 ability. After turn 2 the goal is to amass a board state while destroying the opponent's permanents to slow them down while either amassing an overwhelming board state, draining everyone to zero life, or executing one of the three combos in the deck. The deck is not optimized by any means and a lot of the cards are pet cards that happen to have some synergy. The mana base is not fully updated but I keep it basic land heavy as blood moon effects and non basic land hate is rampant in my play group.

The combos in the deck right now are: Chain of Smog + Witherbloom Apprentice , Dina, Soul Steeper + Exquisite Blood , and Chatterfang, Squirrel General + Pitiless Plunderer Professor Onyx can replace Witherbloom Apprentice Vito, Thorn of the Dusk Rose and Sanguine Bond can replace Dina, Soul Steeper The Chatterfang, Squirrel General + Pitiless Plunderer pairs with multiple cards to do a multitude of things from drain opponents infinite life, gain infinite life, board wipe all creatures, draw the entire deck, and make infinite power.

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97% Casual

Competitive

Date added 2 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

18 - 8 Mythic Rares

28 - 22 Rares

12 - 5 Uncommons

6 - 1 Commons

Cards 100
Avg. CMC 3.52
Tokens Beast 3/3 B, Beast 3/3 G, City's Blessing, Copy Clone, Eldrazi 10/10 C, Emblem Garruk, Apex Predator, Emblem Garruk, Cursed Huntsman, Insect 1/1 BG, Insect 1/1 G, Pest 1/1 BG, Pirate 2/2 B, Saproling 1/1 G, Squirrel 1/1 G, Thrull 0/1 B, Treasure, Wolf 2/2 BG, Worm 1/1 BG, Wurm 6/6 G, Zombie 2/2 B
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