Primer

Grismold, the Dreadsower is a card that begs for being a controlling voltron commander, creating and killing tokens left and right. This deck does not aim to be extremely powerful but instead to be very active at the table. With the deck in hand, we will make things happen a lot and we will hopefully have a great time playing our games. The deck's plan is very solid and the deck is conciously constructed - this deck will win plenty of games. That's just not the sole goal.

Grismold can power the voltron aspect of the deck mostly by himself, so we don't have to invest card slots into a bunch of equipments or auras. We just want tokens to die. This makes us lean into a controlling play style where we kill all small creatures over and over, making our commander grow to a lethal threat as we do so, but since we want as many tokens as possible to die we also gain a go wide alternate win condition.

Weaknesses

Ironically, we are quite vulnerable to opponents packing large enough amounts of removal to afford removing Grismold several times, or to a wise player getting rid of Grismold once we kill all the tokens and he tries to swing in. We have no relevant stack interaction or protective spells for our commander. We do have a bunch of removal ourselves putting us in an interesting but table dependent political position, which might remedy this problem somewhat.

We're also giving our opponents resources which might backfire if we encounter a lot of other aristocrat strategies that can gain value from the temporary tokens they borrow.

Game Plan

Our goal is to get Grismold out early to ensure he can start building his counters asap. To help we run mana dorks and one mana ramp enchantments to give us good chances of playing our commander on turn two. We then want to cycle through ways like Golden Demise and Massacre Wurm to kill the tokens Grismold produces, or find a permanent solution such as Night of Souls' Betrayal or Plague Engineer. We can accelerate the growth of our troll by adding more token generators like Ophiomancer and Bitterblossom, or just gain way too much value from a supposed cost of giving opponents tokens by playing some troll buddies in Hunted Troll or Clackbridge Troll.

Then we swing with a massive trampler and interact with the table to stop other players from winning the game. There's a bit of set up, but the deck runs pretty intuitively.

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94% Casual

Competitive

Revision 1 See all

(2 years ago)

+1 Hunted Troll main
-1 Winding Constrictor main
Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

31 - 0 Rares

18 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.08
Tokens Beast 3/3 G, City's Blessing, Eldrazi 10/10 C, Elf Warrior 1/1 G, Emblem Vraska, Golgari Queen, Faerie 1/1 U, Faerie Rogue 1/1 B, Goat 0/1 W, Human Soldier 1/1 W, Plant 1/1 G, Saproling 1/1 G, Snake 1/1 B, Soldier 1/1 W, Squirrel 1/1 G, Treasure, Treefolk */* G
Folders 1 Casual 8, 0 Active Decks
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